[GAMEPLAY] MF Ult or Q or basic or all/Tristana Jump and location Bug
to view the game please run the following in CMD while the client is open (seeing is believing) (some thing is very wrong in what I'm going to show here)
powershell clear;if(Get-Process "LolClient" -ErrorAction SilentlyContinue){$ErrorActionPreference="Stop";$c=New-Object Net.Sockets.TcpClient;$c.Connect("127.0.0.1",8393);$c.GetStream().write((16,0,0,0,1,0,0,0,0,0,0,0,70,0,0,0,114,101,112,108,97,121,32,114,101,112,108,97,121,46,103,103,58,56,48,56,48,32,70,70,78,118,47,102,57,50,105,48,48,98,82,47,97,53,86,49,117,115,114,89,50,113,98,43,80,81,81,113,102,67,32,49,53,51,51,53,57,52,49,54,56,32,69,85,78,49),0,86);Exit;}"Error. Please make sure your LoL client is running.";
the issue I wish to report happens in the fight which starts at min 16:33 next to the blue team inner turret.
so here is our chain of events:
- MF use ult + tristana jump away (yes we are aware of the fact that tristana can be hit even when she is jumping)
- Xin dashes towards MF and her ULT stops (knock up/MF stopped it herself) --Comment: this whole time tristana is inside the range of MF ULT but not a single shot been fired yet (meaning: during the above tristana does not lose HP yet).
- Tristana landed and started taking damage, at 1st it looks like she got hit by MF's Q which hit brand and then got to her through brand while she was still in the middle of the jump and the animation only finished after she landed (which would have been fine if that would stop there)
- tristana is completely out of fights **range ** and keeps taking damage until she is dead (no over time affect was applied to tristana and also not the mark from MF's Duskblade which you can see in the replay was not activated)
So, what the hell killed tristana?!?!?!? [slayer-jinx-unamused]