Iron 2 from placements?

Nopi··1 votes·1,241 views

Won 6 matches, lost 4 in placements.

We were placed into Iron 2. I did duo for all 10 games, and I ended up with 35 LP and my partner had 8

4 Comments

SirWimder1 votes

Sure, the factor you forgot to take into account I am assuming here, is that the season reset is not a HARDREST....it will place you with in the range of your last season.

While i have yet to finish my placements, i have 5 down and 5 to go, I have won 4 of the 5 games and sit in bronze 4 (hoping to end silver 4 or close to it.. I ended last season in silver 1 1 out of 3 games played to get to gold.

If you where silver your placements would have started in iron..... But if your dou was iron from the last season, then your LP gain from each win would not have been as much had you soloed q. as he was Iron before.

This is all from my assumptions of how I understand it to work

Nopi1 votes

So if I was Bronze 2 last season, and got a 60% win rate it should have in theory placed me around bronze 1/silver4, though. Not iron.

SirWimder1 votes

That math seems a little flawwed.

If you won 100% of your games you would have been placed B2 as thats 100% of your skill level. But if you won 60% of your games.. and b2 is the top of the ladder....50% is iron 2 60% is between iron 2 and 1... with my math you should have roughly started Iron 2 with 60lp?

Astroglide20001 votes

It took me awhile to figure this one out. I went 8/2, had KDA of 3.52 and every game but one was S or A+. I was still placed in B2. The reason is, because Riot is factoring in Preseason performance for some reason. I don't believe they've ever done this before.

Placements are a mess and complaints are pretty high. Riot hasn't issued any statements about it, so perhaps they prefer this. Preseason at gold and below is frought with trolls, people experimenting and kids who don't care. The official period where performance matters is the official period. Otherwise, what's the point of "seasons", other than arbitrary resets?

More from Report a Bug