Shrooms and Wards don't play nice
The new game feature which causes wards to drop the small orbs to signify where they had been is a fantastic addition to the game, but they don't seem to get along with Teemo shrooms. Whenever a ward times out and drops an orb, it activates any shroom sharing the same/adjacent space. This causes quite a few moments of unwarranted fear in games with Shaco/Eve/Twitch on the enemy team, as well as becoming a royal pain when trying to lay down some jungle denial/escape routes.