Shrooms and Wards don't play nice

DoctaurEvil·11/24/2015, 10:31:40 PM·1 votes·523 views

The new game feature which causes wards to drop the small orbs to signify where they had been is a fantastic addition to the game, but they don't seem to get along with Teemo shrooms. Whenever a ward times out and drops an orb, it activates any shroom sharing the same/adjacent space. This causes quite a few moments of unwarranted fear in games with Shaco/Eve/Twitch on the enemy team, as well as becoming a royal pain when trying to lay down some jungle denial/escape routes.

1 Comments

mx0cSeVs9T11/25/2015, 3:01:13 PM1 votes

It's messed up bud. I made a thread about it as well, Riot KateyKhaos responded saying it is known and "they're working on it" yet the patch comes out even though this has been a "known issue" for 2 weeks now, and nothing was done about it. They want to focus on breaking other champions before going back to the ones they've already broken.