[BUG] Killing jungle camps in different order give different amount of XP.

Mywifeisdead·7/29/2016, 11:44:23 PM·2 votes·1,269 views

[GAMEPLAY] Killing jungle camps in different order give different amount of XP.

How to reproduce:

  1. Get smite and buy an item for jungling (with special bonus experience)
  2. Stay on a lane for exactly 4 waves. (level 4, 11/580 experience) 3a. Go in jungle and kill Rocks->Red buff->Chickens = 580XP and you get level 5 3b. Go in jungle and kill Chickens->Red buff->Rocks = 579XP and you are still level 4.

I know you get less XP if you are higher level. But killing those 3 camps is done during the same level. It may be just one XP point, but it can still cost a level (as exampled above).

I also found another weird interaction with the special bonus XP you receive from the jungling item. Camp | Experience given if you are level 1 | Experience given if you are level 2 Gromp | 280 | 250 Red/blue buff | 290 | 200 Wolves | 290 | 200 Chickens | 280 | 180 Rocks | 280 | 220

After lvl 2 the XP you get from a camp falls down a little with every level. Therefore: If you start with Chickens (I only tested this on red buff side) you get the highest XP boost. When you clear the 3 camps you have 60XP over level 3. If you start with Red buff you get 30XP over lvl 3. And if you start with Rocks you get exactly level 3. There's 60 XP difference because of the level 1 bonus you receive.

What puzzles me is not that Gromp and Golems give more XP than Red/Blue buff in general. But the fact that on lvl 1 you get exactly lvl 2 from Gromp (highest XP ratio) and Chickens (lowest XP ration), but you get lvl 2 + 10 XP from killing the wolves or any of the buffs first. You should be killing the camps in the way your game style dictates, not simply to get some XP ahead of your opponent. This may be by design, but it's a pretty weird design.

5 Comments

rtbf697746147/29/2016, 11:59:37 PM1 votes

Nj doing this! i'll use this to design a jg route for every scenario ty!

Declined7/30/2016, 12:16:28 AM1 votes

This could be something as simple as clear speed.

HaloDragonX7/30/2016, 1:09:58 AM1 votes

Maybe due to the change in XP monster bonus coding and maybe also rebound XP