[GAMEPLAY] Darius' "Apprehend" on Champions with relocation (Kassadin/Zed/etc)
I haven't got a video of it yet but it happened to me as I was playing Kassadin, and to a Zed I was spectating...
Basically, if the target of Darius' Apprehend is within range during the cast time/delay and even if Kassadin Rift Walks away or Zed switches with his shadow, the movement queues after they get relocated, so they still get pulled even if they seemingly escaped... Not sure if intended, but it sucks... Haven't experienced it with flash yet though...
I guess this is somewhat similar to Blitzcrank's Rocket Grab while Ezreal Arcane Shifts away, then Ezreal gets away as if the grab didn't even connect...
Maybe a better code for queuing the movements, interrupting, cancelling or w/e... Or improvements of where the hitboxes are and when they should actually trigger...