Varus Q Bug
The 6.15 patch brought with it an unfortunate bug for
players, such as myself. When you charge Q the circle expands out to its maximum range slowly, similar to
's ultimate. When you release the Q and shoot it out, it deals damage based on duration of charge and how many units it has made contact with. However if anything is on the very last units of the Q range, the animation will go through whatever it is, a minion, champion, neutral monster, MAKE the sound of the arrow hitting the target, and then do 0 damage. I played with it quite alot today and it was quite depressing to flash after an
hit the arrow on max range here the animation go through to signify contact with
only to have him not take any damage from the Q that would have surely killed him for he only had 20 hp.
Please Rito look into this bug