[GAMEPLAY] Vayne tumble hotbox doesn't match model
When tumbling was Vayne, the hitbox doesn't actually move with her. It stays wherever she tumbled from until the animation is fully completed. This is especially noticeable when trying to dodge Blitzcrank/Thresh hooks, or linear skill shots like Ezreal Q. You can hit her body during her tumble and she won't take damage if she has tumbled far enough away from the initial spot because the hitbox is not the same as her model.
Reproducing:
- Vayne tumbles
- Shoot literally any skill shot at where she tumbled from and it will hit her. If you hit her body mid--tumble on a part where it does not overlap with the initial position before tumble reaches max distance, she will not receive damage.
Frequency: Every time Vayne tumbles.
I can't provide you with a picture or video at this time, but the bug is similar to how Jinx's ZAP has a disjointed hitbox so it is harder to dodge on one side than the other. There was a post on reddit a while back about it if someone remembers that.