Teemo Shroom Bugs

Drakehiro··2 votes·902 views

Teemo shrooms seem to randomly blow up for no apparent reason during games. I am not sure if there is a cap on how many you can place? Or if being seen by a ward blows them up? But it seems consistent when I place a shroom where an enemy ward is/enemy is placing a ward the shroom seems to detonate without any interaction from a player or monster/minion. Maybe it thinks the ward is stepping on it?

Also, when someone tp's to a location where an already set shroom is, they do not step on the shroom and tend to just run away from it. This was seen consistently with tp + home guards.

Please fix my only existence in this world! <3333 Thanks!

3 Comments

tommyagun1 votes

when an enemy ward dies it blows up the shroom.

tplegs07081 votes

as a teemo main ive seen the "WARD RUINS" are what destroys the shrooms the ward ruins particals need to be recoded to code as a seeable bush that way the shroom can sit on top of it

Mickey Minaj1 votes

If any ward dies near it, it will detonates the shroom. It's due to the remnants that the wards leave now. It's a bug. The same things happens with Nidalee's traps. I made a post on this not long ago and they said it should be fixed by next patch so we may just need to hold out a little longer.

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