Teemo Shroom Bugs

Drakehiro·11/20/2015, 5:20:58 AM·2 votes·902 views

Teemo shrooms seem to randomly blow up for no apparent reason during games. I am not sure if there is a cap on how many you can place? Or if being seen by a ward blows them up? But it seems consistent when I place a shroom where an enemy ward is/enemy is placing a ward the shroom seems to detonate without any interaction from a player or monster/minion. Maybe it thinks the ward is stepping on it?

Also, when someone tp's to a location where an already set shroom is, they do not step on the shroom and tend to just run away from it. This was seen consistently with tp + home guards.

Please fix my only existence in this world! <3333 Thanks!

3 Comments

tommyagun11/20/2015, 5:31:00 AM1 votes

when an enemy ward dies it blows up the shroom.

tplegs070811/20/2015, 8:20:59 AM1 votes

as a teemo main ive seen the "WARD RUINS" are what destroys the shrooms the ward ruins particals need to be recoded to code as a seeable bush that way the shroom can sit on top of it

Mickey Minaj11/20/2015, 8:22:06 AM1 votes

If any ward dies near it, it will detonates the shroom. It's due to the remnants that the wards leave now. It's a bug. The same things happens with Nidalee's traps. I made a post on this not long ago and they said it should be fixed by next patch so we may just need to hold out a little longer.