[Gameplay] Kassadin Nether Blade Passiv does not deal damage to turrets when it is active

Riko42·3/13/2015, 3:50:57 PM·2 votes·1,020 views

When you attack a turret as Kassadin the Nether Blade passiv deals damage to the turret. The active does not work against turrets (except you get a AA reset) so you attack the turret with the active as long as you dont attack a unit or it runs off. While the active is on your passiv does not deal the extra damage to the turret. I added two screenshots to show it.

If you wanna test it just attack a turret and activate Nether Blade

3 Comments

Sozan53/13/2015, 4:09:01 PM1 votes

I am quite certain that it's working as intended. Most active abilities like this don't deal damage to structures and don't go on cooldown while attacking them (Viktor Q, Rengar Q, Yorick Q, Jax W to name a few).

I am way more surprised that the W passive damage applies to turrets, and can bet my ass that this is the actual bug.

Riko423/13/2015, 5:36:43 PM1 votes

Thats possible, but for example Leonas q works on Turrets. Dianas passiv also works on turrets.

But the mastery Arcane Blade also doesnt work on turrets. Maybe someone from RIOT can tell us what is the actual bug :)

calforrai4/19/2015, 8:25:06 AM1 votes

it's probably not a bug, just something rito intentionally kept as part of balancing It does seem very inconsistent like you mentioned Leona Q is a spellcast similar to Kass's W active yet one applies damage to turret and the other does not.

fizz, ori, lulu are slightly different with dot or stacking damage. varus and elise also has bonus magic damage on hit. but probably can't apply damage to structure because they gain AS from ability.

don't think it's gamebreaking, rito shud probably remove all bonus magic on hit to structures from abilities