Potential Yasuo Bug
I just left a game where I was playing against a Yasuo player as Kayle, when I noticed something happened twice in the game during laning phase: If Yasuo has taken damage by a player, then dives under a turret with no shield, kills the player, regains his shield while still under turret and then dies to turret, he will be executed even though he has taken damage.
This Yasuo player dove me twice in laning, and I attacked him, and dealt damage, before dying both times. However, each time, before the last turret shot, he regained his shield, and was thereby executed. I think this has something to do with the damage history being reset when a shield is regained like that. This heavily affects the game, because of the gold imbalance that is caused by that result--the team with yasuo gaining +300 gold each time, while nothing being gained for the team without. I'm hoping to share this result so that it may be investigated, hopefully replicated to see if the same result occurs, and, if so and not intentional, fixed in a patch to come.
Thanks!