[GAMEPLAY] Nautilus Q Interrupt Bug!

Grasshyren·10/30/2014, 9:19:17 PM·2 votes·1,203 views

Nautilus's Q will not stun the target if you issue a movement command while it is in the air, this means it will not interrupt channeled abilities!

How to reproduce the bug:

  1. Nautilus uses his Q (preferably at max range)
  2. Have Nautilus issue a movement command (This must be done before his target reaches him)
  3. You and the target will be moved but the stun portion of the skill won't go off and channeled abilities continue to fire

Please keep in mind that his passive is not a stun but a root! And for further details on what his abilities do please read into them here: http://leagueoflegends.wikia.com/wiki/Nautilus

If you would like to see a visual representation of this you can see our testing here: https://www.youtube.com/watch?v=58wGZN2yH1I

1 Comments

Rynmaru10/31/2014, 12:34:16 AM1 votes

I will say this as of right now, people like you are people that Riot and those of us that like bug free gaming LOVE. You took the time to figure out what was causing the issue you were having, documented the incident, and got it on video with voices that explained the video so that others can watch it, and immediately know what is going on.

From all of us, I would like to say thank you, and in an attempt to make League a better game to play (Though I am but a single person) I am trying to get a trend going where multiple people get together on issues and report all there findings in single threads. If you think you guys might be interested, feel free to take a look here: http://boards.na.leagueoflegends.com/en/c/bug-report/9Y6wQVk1-character-abilities-locking-out-lets-pool-our-efforts?show=flat