[Gameplay] Diana -- Immune to Hard CC during fights

Raxxxis·12/24/2015, 10:09:03 AM·1 votes·364 views

ARAM. Snowdown. Had two games against different players using her. In both games she was Immune (it hit her with Nami's Q, other players used Hard CC as well) and she stopped for none of it -- The entire game. If it had been one game, I'd have called it a fluke or a hacker and dismissed it. May be not so much for the latter, but you get the idea. But two games both with the SAME result? I don't think so. So there is a bug there somewhere, where Diana is immune to Hard CC [Note here where I refer to Hard CC, this does not include _Slows _ or Snares. Also neither time did players use _Fears _ or _Taunts _ against her, only positional locking Hard CC]

I have Googled this. I have looked up her abilities too. Please note that Eclipse, while giving a Shield, does **not **-- "prevent the application of crowd control effects while the shield holds". --Riot

If anyone has had this happen also, either playing as Diana or playing against her, regardless of map, would appreciate any further information :)

1 Comments

Rozair12/24/2015, 11:11:50 AM1 votes

I main Diana. This has never happened to me but I have a theory. When Diana uses her e it pulls in enemies. If an enemy does get pulled in the duration might seem just as long as the cc she took. Namis q is very easy to dodge with a tiny hit box. What is another example