A Serious Issue Concerning Kled's Remount Animation [GAMEPLAY]
Hello, I am a
main who has been experiencing this bug very frequently. This bug is very, very annoying and frustrating to deal with and has led to several deaths.
Supposedly whenever
triggers his passive remount animation, he becomes untargetable during the animation. However, this only applies to auto attacks (and point/click abilities). You see, whenever
is mid-animation he can still be affected by aoe abilities or spells (basically any skillshot that isn't point and click). I appreciate the recent improvements made to
's W where it no longer toggles on attack cancels or plants. But as a
main, this bug is very detrimental to my playstyle and overall experience as
. Because whenever I'm just about to kill an enemy in lane (after outplaying them with my passive) it's rather tilting to die to one of their skillshots mid-remount animation while they escape with 10 hp remaining. This bug occurs very frequently and here are the variables that cause it all of which have the same outcome:
begins his remount animation with very low hp- An enemy champion lands an aoe skillshot (or any skillshot in general) on
during the animation - Or minion damage lands on
during his animation. - Outcome:
dies because he didn't get Skaarl back.
is by far one of my favorite champs to play in League, hence why I main him. However, as a result of this bug I have been less-motivated to play him since I've lost teamfights, 1v1 skirmishes, and basically any closely lost fight all because I don't get Skaarl back.
There are champions who have an ability that makes them completely untargetable for example,
E. A possible way to fix this bug with
's remount animation could be to code it similarly as
's E, which would make
completely untargetable during this animation. Another possibility is to shorten the animation so that it is impossible to bug-out.
I personally don't have any video of this bug recorded, however, at the 7:10 mark in this video ( https://www.youtube.com/watch?v=Ye6Z7jwRRTk ) the glitch is shown.
By fixing this glitch more people will be motivated to play
knowing that they can completely play
to his maximum potential (without dying mid-remount animation). As a
main, fixing this glitch will give me (and virtually all other
mains) a peace of mind when making plays as the Cantankerous Cavalier, knowing that if they get full Courage, they won't die in an incredibly stupid way.