[GAMEPLAY] Aurelion Sol's stars dealing delayed damage
I was just playing Aurelion Sol in a (Co-op Vs Ai) game and noticed that the damage from his stars was delayed. It seemed as though the visual of where his stars were was just not in line with when/where the damage was applied. This was happening on both his passive stars and the empowered "W" ones. Although was much more noticeable when the stars were in the outer ring. It was difficult to tell whether or not the stars would deal damage or not.
I made a Custom Match afterwards and noticed the same thing happening. It appeared to grow worse as the game went on.