League does not work on OSX After update

kG9hho5xYs·5/15/2015, 7:41:03 PM·2 votes·1,482 views

[CRASH]

Just sat down to play one of my ranked provisionals, so thanks for the auto loss riot, and apologies to my team.

Error message states that league is not compatible with this version of OS. Running Yosemite 10.10.2

Process: LeagueofLegends [86024] Path: /Applications/League of Legends.app/Contents/LoL/RADS/solutions/lol_game_client_sln/releases/0.0.0.166/deploy/LeagueOfLegends.app/Contents/MacOS/LeagueofLegends Identifier: LeagueofLegends Version: ??? Code Type: X86 (Native) Parent Process: LoLPatcher [85591] Responsible: LeagueofLegends [86024] User ID: 501

Date/Time: 2015-05-15 15:35:07.976 -0400 OS Version: Mac OS X 10.10.2 (14C109) Report Version: 11 Anonymous UUID: 18E24B18-5EE9-EA59-F525-CD232404B6DC

Sleep/Wake UUID: 9FD7E078-0D48-45F5-9BF6-03C729296375

Time Awake Since Boot: 350000 seconds Time Since Wake: 1700 seconds

Crashed Thread: 0

Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000002, 0x0000000000000000

Application Specific Information: dyld: launch, loading dependent libraries

Dyld Error Message: Library not loaded: @executable_path/../Frameworks/BugSplat.framework/Versions/A/BugSplat Referenced from: /Applications/League of Legends.app/Contents/LoL/RADS/solutions/lol_game_client_sln/releases/0.0.0.166/deploy/LeagueOfLegends.app/Contents/MacOS/LeagueofLegends Reason: no suitable image found. Did find: /Applications/League of Legends.app/Contents/LoL/RADS/solutions/lol_game_client_sln/releases/0.0.0.166/deploy/LeagueOfLegends.app/Contents/MacOS/../Frameworks/BugSplat.framework/Versions/A/BugSplat: code signature invalid for '/Applications/League of Legends.app/Contents/LoL/RADS/solutions/lol_game_client_sln/releases/0.0.0.166/deploy/LeagueOfLegends.app/Contents/MacOS/../Frameworks/BugSplat.framework/Versions/A/BugSplat'

/Applications/League of Legends.app/Contents/LOL/RADS/solutions/lol_game_client_sln/releases/0.0.0.166/deploy/LeagueOfLegends.app/Contents/MacOS/../Frameworks/BugSplat.framework/Versions/A/BugSplat: code signature invalid for '/Applications/League of Legends.app/Contents/LOL/RA

Binary Images: 0x8fe49000 - 0x8fe7ce03 dyld (353.2.1) <06B1254D-9BB9-327C-BA15-8F18FFF97586> /usr/lib/dyld 0x90595000 - 0x905ebfff libc++.1.dylib (120) <D8DE4962-66CD-3491-904E-9291EEE5E570> /usr/lib/libc++.1.dylib 0x90ffe000 - 0x90ffefff com.apple.audio.units.AudioUnit (1.12 - 1.12) <64ED443E-25D5-3A2C-A028-0D0C7FAF57C6> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit 0x9104f000 - 0x911daffb com.apple.audio.toolbox.AudioToolbox (1.12 - 1.12) <44BCEAB8-306D-307F-92C8-6656F3578220> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox 0x96e3d000 - 0x96e3dfff com.apple.Cocoa (6.8 - 21) <6AF80DDB-C28E-36FF-BC11-D7D561AC52A9> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa 0x98d91000 - 0x98da0ff3 com.apple.opengl (11.1.1 - 11.1.1) <212B409C-AF1E-3C69-B4AA-57A39C35BB62> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL 0x99ed4000 - 0x9a233ffb com.apple.Foundation (6.9 - 1152.14) <F74F139D-8789-3B60-ADF6-AB6F39444AC4> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation 0x9a2ed000 - 0x9a313ff3 libc++abi.dylib (125) <E9AF8CA1-D54D-37E3-8363-A3E8C0840F71> /usr/lib/libc++abi.dylib 0x9b77d000 - 0x9b7faff3 com.apple.framework.IOKit (2.0.2 - 1050.10.8) <60574F96-1CD6-34B8-A862-EA977FD058BF> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit 0x9b8df000 - 0x9b934ff3 com.apple.audio.CoreAudio (4.3.0 - 4.3.0) <F5A586C3-A440-3E0E-966A-7841A182E5B2> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio

4 Comments

Wickedfates5/15/2015, 7:45:28 PM1 votes

just curious, u were able to load all the way into the game... right up until the point you were in a ranked game... everyone had accepted the different roles... on both teams.... everyone was accepted into the game... and everyone was in the loading screen... then suddenly it stopped working?

where in this chain, or wherever else it occurred, did the game crash and give u an error message?

kG9hho5xYs5/15/2015, 7:47:19 PM1 votes

Directly after the client attempted to switch over to the loading screen. As soon as the counter for the game to start reached 0.

kG9hho5xYs5/16/2015, 12:10:49 AM1 votes

I attempted this again after upgrading from Yosemite 10.10.2 to 10.10.3. The same issue happens. As soon as the client hits 0, this message pops up. Is there anyway to take my account off the leaverbuster system? It isn't fair that I should be punished for something that I have no control over.

Here's the bug report after the update:

Process: LeagueofLegends [3037] Path: /Applications/League of Legends.app/Contents/LoL/RADS/solutions/lol_game_client_sln/releases/0.0.0.166/deploy/LeagueOfLegends.app/Contents/MacOS/LeagueofLegends Identifier: LeagueofLegends Version: ??? Code Type: X86 (Native) Parent Process: LoLPatcher [2992] Responsible: LeagueofLegends [3037] User ID: 501

Date/Time: 2015-05-15 20:06:47.900 -0400 OS Version: Mac OS X 10.10.3 (14D136) Report Version: 11 Anonymous UUID: 18E24B18-5EE9-EA59-F525-CD232404B6DC

Sleep/Wake UUID: 9CB74E01-F377-4F01-9525-B1BFB494F8AB

Time Awake Since Boot: 10000 seconds Time Since Wake: 10000 seconds

Crashed Thread: 0

Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000002, 0x0000000000000000

Application Specific Information: dyld: launch, loading dependent libraries

Dyld Error Message: Library not loaded: @executable_path/../Frameworks/BugSplat.framework/Versions/A/BugSplat Referenced from: /Applications/League of Legends.app/Contents/LoL/RADS/solutions/lol_game_client_sln/releases/0.0.0.166/deploy/LeagueOfLegends.app/Contents/MacOS/LeagueofLegends Reason: no suitable image found. Did find: /Applications/League of Legends.app/Contents/LoL/RADS/solutions/lol_game_client_sln/releases/0.0.0.166/deploy/LeagueOfLegends.app/Contents/MacOS/../Frameworks/BugSplat.framework/Versions/A/BugSplat: code signature invalid for '/Applications/League of Legends.app/Contents/LoL/RADS/solutions/lol_game_client_sln/releases/0.0.0.166/deploy/LeagueOfLegends.app/Contents/MacOS/../Frameworks/BugSplat.framework/Versions/A/BugSplat'

/Applications/League of Legends.app/Contents/LOL/RADS/solutions/lol_game_client_sln/releases/0.0.0.166/deploy/LeagueOfLegends.app/Contents/MacOS/../Frameworks/BugSplat.framework/Versions/A/BugSplat: code signature invalid for '/Applications/League of Legends.app/Contents/LOL/RA

Binary Images: 0x8feb7000 - 0x8feeae03 dyld (353.2.1) <06B1254D-9BB9-327C-BA15-8F18FFF97586> /usr/lib/dyld 0x90031000 - 0x9003fff3 com.apple.opengl (11.1.2 - 11.1.2) <F252DF22-C5E2-3A47-ACB6-2B02D6164A47> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL 0x92551000 - 0x92551fff com.apple.audio.units.AudioUnit (1.12 - 1.12) <CFB6243A-1613-3468-88CE-1DDBEC1E6984> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit 0x93ee3000 - 0x94244ff3 com.apple.Foundation (6.9 - 1153.20) <B2539D54-EC35-3388-82C7-B01BB225A804> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation 0x95305000 - 0x9548dff7 com.apple.audio.toolbox.AudioToolbox (1.12 - 1.12) <CA1E6D99-F534-3D3B-9AA5-038E171AD0A9> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox 0x962b6000 - 0x9630cfff libc++.1.dylib (120) <D8DE4962-66CD-3491-904E-9291EEE5E570> /usr/lib/libc++.1.dylib 0x963d6000 - 0x96453ff3 com.apple.framework.IOKit (2.0.2 - 1050.20.2) <84299E45-C5F3-365F-AC1B-0EAFF8057112> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit 0x98e2c000 - 0x98e52ff3 libc++abi.dylib (125) <E9AF8CA1-D54D-37E3-8363-A3E8C0840F71> /usr/lib/libc++abi.dylib 0x99543000 - 0x99598ff3 com.apple.audio.CoreAudio (4.3.0 - 4.3.0) <2AF304F7-5DA4-3035-9E15-070F16700789> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio 0x9a634000 - 0x9a634fff com.apple.Cocoa (6.8 - 21) <6AF80DDB-C28E-36FF-BC11-D7D561AC52A9> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa

MagikShotty5/17/2015, 4:22:57 PM1 votes

Uninstall from Application folder and re-install the game completely. It fixed a lot of bugs I was experiencing in game as well as fixing that same issue.