[GAMEPLAY] Flashing out of a ability sometimes causes the damage to still be applied

Seymour Hane Us··1 votes·343 views

Playing as Vayne against Lux in the One for All gamemode. I had flashed and tumbled out of 1 of the Lux's Final Spark I was visibly clear and out of the Final Spark animation. But I proceeded to take full damage from the Final Spark. I'm on patch 5.20.15_19_08_12_08.

I've seen this happen again recently on Anklespankin's stream playing Kindred against a Cho'Gath. He had clearly flashed out off Cho'Gath's Feral Scream but still took full damage. He was playing in Classic 5v5 Normal (Blind Pick).

Haven't tested this, but can assure it has happened (and it brings the salt to the surface).

5 Comments

RogueWill1 votes

You are just out of practice. Final Spark hit box is actually bigger than the animation, if you were on the center of it a tumble will barely clip you.

As for cho scream... is common knowledge that the skill is bugged and the silence might or might not go at the the end of the ability, Mostly because of how old the code is.

Seymour Hane Us1 votes

I'm sorry, I'll repeat myself. I flashed and tumbled out of the whole animation. I am completely aware that the hit box is bigger than the animation, but I had flashed over a wall and in no way shape or form the Final Spark should have hit me.

As for Cho'Gath's Feral Scream. It's quite possible that it is just like any regular bug. But the situation was similar to my own with Vayne. He had flashed over the wall away from everything without him even using the ability yet.

RogueWill1 votes

Cho Screams damage happens before the animation, the silence happens after the animation.... that's why the skill is so bugged and sometimes will go and sometimes it won't at the end of the range due to how the game processes the information.

If you flashed over a wall the only explanation I can come up with was that you did it at the same frame... are you able to reproduce it on a custom match with a friend? Unless you can't reproduce it is quite hard to consider it a bug and not some sort of unique event (maybe something along the lines of forced lagg)

FANTAsticOrange1 votes

Dashes are very glitchy in the sense that they don't actually move your target frame until you complete the dash, hence why you may be hit in the fraction of a second that you're tumbling from skillshots that you normally would have dodged.

ex. Lee Sin's Q used to be able to completely negate skillshots in season 4 while he was dashing, because the game didn't update where he was until he finished.

Pretty common bug, unlikely to be fixed very soon for short dashes like Vayne or Kindred.

Seymour Hane Us1 votes

Flashes aren't dashes?

More from Report a Bug