Thresh lantern/enemy ward priority
Howdy, It looks like there might be an issue with Thresh's lantern priority. When an enemy drops a ward on top of the lantern, attacking the ward takes priority over clicking the lantern to retreat.
Then again, it looks like a lot of people knew that--in my last game every time my Thresh dropped his lantern at least 2 enemies dropped a ward to block our team from clicking it.
Maybe it's not a bug per say, but it seems like priority of the lantern is out of whack when it comes to wards--a tweak would definitely be nice!