Bug involving Zac's Passive & Teleport [Did not see a post about this] @Riot

x v x v x·10/23/2015, 11:42:33 PM·0 votes·622 views

I played a game of One For All (link to saddening loss is here )), and i wish i had a recording of it, anyways, we lost horribly.. but that's irrelevant. When another player and I trigged one of their passives ('getting them to zero health') and we were able to kill 3 of the 4 blobs that can 'revive' him if them are able to crawl to the body. Well one of the allies on their team, they teleport to the blob, (the blob was halfway to body at this time the teleport was initiated) and then before the teleport is even done, the Zac is revived, runs off, and the teleport is still coming in. It seems with the passive there must be a bug/glitch where it doesn't freeze the position of the blob, or if the passive uses a timer instead and after it's done it muct check to see if any of the blobs are alive, and if they are he's revived (to be honest it probably doesn't use a timer, but just in case). I'm pretty sure it's supposed to be when they reach the body, not after a certain time elapsed after being triggered. The teleport should stop the blob, and freeze it's position, which it seems to be failing to do as far as code goes, because visually the blob is not moving.

Zac summoner 12

Thought I'd share this with wondering if anyone else has encountered this before. Anyways; Hope this gets fixed Riot & Thank you! :D

2 Comments

Zombiemaster10/23/2015, 11:47:33 PM1 votes

Zac revives from his passive after a certain amount of time has gone by, 8 seconds to be exact. If any of the blobs are still alive after the time is up, then Zac will revive. The blobs don't have to visually reach the body for Zac to revive.

Enderized10/23/2015, 11:58:40 PM1 votes

Well as you may have noticed aswell:

If Zac died next to a wall, a blob will be directly on him still ''crawling'' but not moving. even as hitting the corpse it doesnt revive him so its for sure he uses a timer.