[GAMEPLAY] Dragon SFX Bug
Since the new Dragon updates (it's been a while), I've noticed a pretty big bug where I would hear the Dragon "kbug" Sound Effects as a team that did not take dragon, nor have vision of the pit or the enemy champions. This is a pretty big glitch, as i can then take the timer and report it to my team even when we had no knowledge of the dragon attempt to begin with. This happens at seemingly random times and doesn't always happen, but when it does, the sfx seem to change in intensity if i move my camera in different ways. Usually stronger intensity towards the pit.
When a team takes dragon, and fully clears all wards around the pit, and hides all of their champions from the enemy team, I believe they should be able to then hide the fact that dragon was ever taken until an enemy notices the dragon buff in the TAB window. But this bug completely prevents that. I feel like this is something that shouldn't just affect me, so I'm wondering why Riot hasn't worked on this yet.