[Gameplay] Mordekaiser's ghost attack range issue
Since this patch I've encountered a bug with Mordekaiser when ordering to a ghost to attack a building. The thing is: Ranged autoattackers walk in 'till they impact with said building (turret, inibitor, nexus) and then start attacking. I noticed also that this happens with melee champions, melee range is usually a bit more than "face-toface" but yet all the ghosts have behaved like this.
This isuue seems not to happen against champions, though the Autoattack damage of some ADs seems really lower then prior to this patch. I have yet to test against Dragon/Baron and minions.