[Gameplay] Mordekaiser's ghost attack range issue

Stars Shaper·7/13/2015, 9:13:52 AM·1 votes·419 views

Since this patch I've encountered a bug with Mordekaiser when ordering to a ghost to attack a building. The thing is: Ranged autoattackers walk in 'till they impact with said building (turret, inibitor, nexus) and then start attacking. I noticed also that this happens with melee champions, melee range is usually a bit more than "face-toface" but yet all the ghosts have behaved like this.

This isuue seems not to happen against champions, though the Autoattack damage of some ADs seems really lower then prior to this patch. I have yet to test against Dragon/Baron and minions.

1 Comments

Stars Shaper7/14/2015, 7:49:31 AM1 votes

Shameless bump

Riot answering to dance bugs and not mechanics bug? -_-