[GAMEPLAY] few bugs in 1 post. |Lux ult and bugs that counters physics

Duore··1 votes·843 views

Dear RIOT team. Here I want to place at your view few bugs. Maybe some of them was already mentioned, maybe not, but since i still see them happening ingame I'll do it.

  1. Lux's ult need a visual fix (unrelated to other needed fixes). Almost every game vs lux in enemy team contents a next situation - Lux is ulting at you. You dodge. Visually - ult doesn't even scratch you, but you get the damage. Please make a correct visual display of her laser width. (and "part b" - sometimes lux ult goes straight through target, but makes no damage. We could only be guessing why...)

Here's more critical issues that needs to be fixed. 2) When champion dies his attacks disappear/make no dmg. I have been catching this bug for months, while playing champions with ranged attack (btw I'm not sure if ALL of ranged champions have this issue). Especially i suffer at Vayne Vayne - when there's a situations where you got ganked/surrounded by multiple enemies and you could have at least a kill on them to trade your life, enemy is running away with critically low hp and you have 2 stacks of W on him, you just have to blow em with 3rd attack. And there it is! You look how her bolt is flying to target as a death harbringer, then you're being killed, and your projectile disappears in an inch to target. That's kinda weird. Even if champion dies - his attack is already fired and physically exists independently, so it have to deal damage and on-hit effects. Please fix this.


addition. Now caught this bug with jinx's rocket from Q, whick is also an autoattack. If this bug did not exist i wouldn't die and would have gone away alive with a kill

  1. Flash summoner 4 interactions with melee attacks/skills. Here i will again appeal to physics. As for now summoner 4 is considered to be the last path to rescue but these interactions cancels this at all terms. I.e. Darius initiates a melee attack, and his target flashes. So his attack absolutely can't reach his target, because target is not in radius of attack it can be considered as a miss. So the same way should flash deny being suffered from skills that considered to be melee attack (like Talon's Noxian Diplomacy or Darius's Crippling strike), because they physically can't hit the target.

7 Comments

R1101 votes

About number 3: After a certain point autoattacks will deal their damage to a target unless the attacker dies. Exactly the same as flashing outside the auto attack range of a ranged champion while the projectile of the ranged champion is flying. The projectile will fly outside the targetting range of the ranged champion and deal damage. Not really a bug imo.

About number 2: After a certain point autoattacks will deal their damage to a target unless the attacker dies. Well... the attacker died, they deal no damage. Not really a bug imo. If it would be "fixed" there would be melee attacks dealing damage after they died, which is probably worse.

About number 1: Can't say much without a screenshot or video.

The physics argument is pretty weak in a game environment. Pretty sure if you would spin at the speed of Daruis Q or Garen E you would die by the amount of force generated through acceleration. Projectiles doing a 180° turn if you flash over it, etc.

Duore1 votes

yeap at number 3, i'm not talking bout ranged champions, only about melee champions/skills.

At number 2 - why shouldn't fired bolt deal damage even if Vayne is dead? They're not connected by internal bonds, so when vayne does it should not affect fired bolt.

R1101 votes

I trying to illustrate that there is no difference between ranged and melee autoattacks, they work in the same way. If you fix it for ranged it will seem bugged for melee. Let's say the projectile doesn't disappear when you die, what will happen melee is the same problem you have with melee autoattacks in number 2.

Similar when you would fix number 2, in order for the behaviour to be consistent, projectiles would not be allowed to travel further than the champion autoattack range.

Duore1 votes

So they should divide melee and ranged attacks and process them in different ways.

R1101 votes

That is so much work for incredibly little gain.

Duore1 votes

oh...whole LoL is all about these "small things" )) just imagine what influence this fix could have at competitive and high-elo games. It could really turn the tides in some moments.

Duore1 votes

So. Did any of rioters see this post?

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