Turrets don't attack enemy champs when they should. And this is happening very frequently, Riot plz

Dankerar··168 votes·18,580 views

You can clearly see VayneVayne attacking meEzreal and the turret just attacks the cannon minion, that problem happens very frequently, and I finally recorded. Riot please fix that, because this is not the first time that it happens to me, I don't know if its me or a game bug. lol

85 Comments

Mordius52 votes

I've seen this happen before too in games.

Riot should def. look into it

Ciandiir2 votes

riot should stop woryying about new champs and start worrying about the gamestate cause this just happened to me and it isnt the 1st time

i love legos 32 votes

Don't worry, its just vayne mechanics

KirbyCake3 votes

{quoted}

Don't worry, its just vayne mechanics

actually that was very good mechanics, the vayne knew that the turret range doesn't extend into that wall and condemned the ezreal perfectly

Agent Tatsu8 votes

Turret range actually does extend to the wall. if so, it would be possible for junglers to gank simply by hugging the wall to avoid turret aggro.

Besides, the Vayne did not know that the turret would not aggro her because if you watch the chat at the very end, she says "That turret."

PL5528 votes

I wrote about this once but I got downvoted a lot and people just said either I was out of range or the person attacking me was. Glad to see I'm not the only one.

King Mugiwara2 votes

That`s people for you :) They aim to go against you before assisting you

Da Top Main20 votes

I've had it happen to me while playing Nunu. Directly under tower harassing/attacking someone...only to have their tower ignore me completely. Seems a VERY recent issue whatever caused it, but its something that desperately needs to be fixed, considering it makes the towers largely useless if they don't even go after champions when they should(thank god its only rare, not a common thing)

BallisticMouse4 votes

Not recent imo, very common for awhile now.

Twig31415913 votes

It's a bug. The attached screenshots show that both Vayne and Ezreal were clearly within the towers aggro radius.

The left image is from the youtube video immediately after Vayne used her Condemn. The right image is from a custom match and clearly shows the tower's area of influence. Based on the image on the right, the tower should have switched targets to Vayne immediately after the Condemn.

Digezz1 votes

I dont know about the other cases but maybe since EZ takes damage when he contacts the wall, he may have been technically out of range of the turret, causing it to not attack vayne even though she was clearly under (both champions must be in range of the turret). Just a thought. This would still be a bug but a more explainable one.

Agent Tatsu6 votes

No, the range of the turret extends past the wall, and Vayne's Condemn deals damage on hit, as well as applying a stack of her Silver Bolts, then deals extra damage when her target collides with terrain.

Either way, both instances of damage would have occurred while both champions were within radius of the tower.

Digezz1 votes

Have you ever tried to last hit a minion with Condemn? I'm pretty sure it doesn't do damage until they stop moving. IDK for sure because I haven't played her in awhile but regardless you're probably right about the ranges. I was just playing devil's advocate and trying to come up with any sort of possible explanation. The Vayne went in all HAM like she knew she was going to be safe. It might have just been because the Morg was coming in from behind but IDK. I've never seen it in game, and hopefully I never do and they fix it.

NightfireX10 votes

Vayne has a new passive, she can attack you under a turret. GGWP.

afmghost10 votes

If a mod says "she wasn't in range," I would laugh.

WooBeeWoo9 votes

I have dived and not gotten shot at at all and was already planning how to get out of range when I realized it never changed from minions to me.... its legit a bug

3lue5 votes

Ikr, this is why sometimes I dont even hug turret anymore, I just back, because the stupid turret doesn't focus on champions when I get dived on.. this is why I exteremly dislike playing ADC

summoner 7 summoner 4

Earthlord Jazz5 votes

LCS BIG PLAYS!!

Konidias5 votes

I vaguely remember if I tower dived an enemy with a team and I hit them one time for the killing blow, the tower would still target me until I got out of range, even after the enemy had died.

But now if I dive an enemy under tower and kill them immediately, the turret never even bothers to target me at all. I can literally run under tower, attack an enemy and then immediately switch focus to the turret without even worrying about it hitting me... It's nuts.

Towers are a joke now. Seriously... People tower dive a lot more frequently since they got changed. The inhib turrets are such a joke that a single tank can just stand there while the team 100-0's the turret.

I can't tell you the amount of times I've seen someone diving a laser turret and then standing in the laser for like 5 seconds before walking away and surviving with 100hp. It's too easy to gauge the damage over time.

Laser turrets should be ridiculous and just start blasting you heavily the moment you get in range. Just have them do the same damage to minions as they do now, and then have them do 3x more damage to champions.

Also, yeah... fix the turret aggro because it's terrible now.

2yordles1cupcake4 votes

" We dont want the turret to protect you, we want you to protect the turret."

  • Riot, "season 2."
Arch Mage Magnus3 votes

What do you think the chances are of seeing a mod post in here? LOL.

xGvPx3 votes

Real question--did that guy ever come help? lol

Dankerar1 votes

{quoted}

Real question--did that guy ever come help? lol

haha yes he did. hahaha I thinkg he dies against vayne

Zezockary2 votes

Um... it is supposed to work like that. The turret doesn't change targets to you, it just queues you up as the next thing to target. If they are fed enough to kill you before the turret can kill a cannon minion then you shouldn't have been there anyway.

Mecho Birdo17 votes

Actually, no. I've had the turret target me immediately after attacking a champion who was in tower range. It definitely doesn't queue.

RustSka14 votes

Any champion that attacks another champion will immediately draw fire from a tower. There is no "queue", the tower will start hitting the diving champion immediately

Zezockary2 votes

I will have to test this out with a friend later. I have only ever seen it switch immediately when the turret was looking for a new target when i was dealing damage, like after it had switched but before it had shot, or after it had shot the killing blow but before the blow connected.

I am just recalling this from memory mind you. I will test this out tomorrow and see what happens if i get the chance, as I am genuinely interested now.

Digezz3 votes

The turret is supposed to switch immediately (or nearly) when a champion is attacked. There is a slight delay if you walk in range and shoot them as the turret is shooting a minion and get out quick enough you can sometimes avoid getting hit by the turret.

LeeDark2 votes

If I had to guess, I'd say the turret didn't recognize you as being in range, since she knocked you back against the far wall. Perhaps an issue with the new map. I know a step or two forward from you is definitely out of turret range, because I use that spot to harass people.

Supp Hero2 votes

This bug is still happening 6 months later. I've played this game almost 2 years and it's always happened. I notice it happen to enemies more often, but I've seen it happen in my favor a few times.

There's actually 2 bugs related to this issue (one could be seen as more of a gameplay mechanic than a bug, but works kind of counterintuitively)

  1. If you kill an enemy under turret very quickly, the turret will often not aggro you at all. This can be seen either as a bug or a game mechanic intended. In my opinion this shouldn't be part of the game either and I see it as an exploitable bug - people will dive you knowing about this bug and another player might think it's safe and suddenly they get dived, die, and the other player continues to attack turret unscratched.

  2. Sometimes you are casting and basic attacking multiple times under turret, and the turret will not aggro you AT ALL. Sometimes you can continue this for several seconds until the player is dead and never get aggrod. Sometimes it won't aggro you at all during this entire battle, other times it will not aggro for 4-5 seconds then suddenly decide to aggro you halfway through the battle. Usually once another player has aggrod the turret, or you have left the turret range and then returned, the turret will seem to go back to normal aggro behavior.

I've noticed this bug more in bots, but I've definitely seen it happen in PVP Normals. It seems to happen more frequently when there are multiple people diving a turret, and the first 1-2 randomly won't get aggrod but the 3rd one will even though the other 2 attacked first.

Ternt1 votes

I notice this a lot, and it is very annoying. Because I feel like every time I go under it autolocks me no problem. But somebody will dive me and it will hardly even hit them. The new turrets are extremely faulty and useless.

Drakzul2 votes

{quoted}

I notice this a lot, and it is very annoying. Because I feel like every time I go under it autolocks me no problem. But somebody will dive me and it will hardly even hit them. The new turrets are extremely faulty and useless.

Pay attention to the turret shots then. They are simply outplaying you. Turrets can only hit 1 target at a time.

Redcadaver1 votes

did she have ohmwrecker?

NinjaToad993 votes

{quoted}

did she have ohmwrecker?

Ohmwrecker makes turrets stop attacking completely, it does not make it ignore champions.

UselessAnyway3 votes

It also has this "shock" effect that clearly shows it went out due to the item's effect.

WingsofGulgazor1 votes

I also think that sometimes the range of turrets has been targetting people further then it's actual range. I've seen quite a few people die from shots that seemed like it was out of range though it might be that I really just don't know the range of turrets but it has been seemingly been doing that.

SpecterVonBaren2 votes

{quoted}

I also think that sometimes the range of turrets has been targetting people further then it's actual range. I've seen quite a few people die from shots that seemed like it was out of range though it might be that I really just don't know the range of turrets but it has been seemingly been doing that.

No, I've noticed that too. What seems to be happening from what I've seen is that the range of a turret increases a little for targets that have drawn their agro. So they normally have 775 attack range but if you've drawn fire from them then they will still be able to hit you if you are within, say 1000 range of them (Rough number, but you get the idea) but once you leave that range then it's attack range goes back to normal.

Phantasm X1 votes

As long as the turret fires the shot before you are out of range, that shot will follow you out to an infinite distance. Even if you flash, the shot will still follow you. I just did a little research to make sure I was right on that. I believe there are some abilities which could cancel a target shot, like a Pantheon jump or Twisted Fate teleport, but the timing would be ridiculous. At any rate, this can lead to some ridiculously long tower shots if it fires when you are right at the edge of its influence, and it does look odd, but is completely normal.

Lystrates1 votes

Yes, I have definitely seen this happen quite a few times in the Bot lane. Like we would get dived, and the turret will not switch to them. I don't remember if it was only against Vayne or with other ADC.

Robert Smith1 votes

Attach the game log too, riot needs that in order to see what went wrong at the time you showed

TwoD1 votes

What?!

SloshMoney1 votes

LOL, same thing has happened to me multiple times. I currently have only had problems with the bottom turrets though. OP RITO !

Emperor Cynric1 votes

yes this is a very stupid bug that should be fixed asap my friend went to hold top for me against a riven and riven was litterally next to the turret and the turret kept attacking minions so my friend died under turret.

Barticas1 votes

I've seen this 3x and thought the players were using hacks.. and I might have even reported a player for it. :/

Dankerar1 votes

{quoted}

I've seen this 3x and thought the players were using hacks.. and I might have even reported a player for it.

I have seen it before!! yeah but in this game I can really tell you that vaynes wasnt a hacker

GundayMonday1 votes

Noticed this in my games a few times too. Turret kind of ignored the sion diving our team, but definitely kept hitting minions.

Bloodhawk951 votes

That tower didnt want to help you... it must be a spy for the enemy

Kamekazí1 votes

yep this isnt a bug if ur under the turret with minions and u shoot some one that isnt in turret range the turret still attacks the minions

Akenero1 votes

(Cant load video) I often attack opponents right after the tower fires a shot, which gives you about a second to attack them and get out, so it could be akin to that (still cant load)

DeracadaVenom1 votes

Lol it happens to me all the time You think your safe but NOOOOO the tower bugs and dosent stop them!

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