Another voice in the wilderness. Still crickets from Riot and the affected players are moving on to other games. Was accidentally fixed in ~patch 9.8. Returned in incremental and full on next patch. Riot doesn't GAF. I would start a ticket but I know better. I won't waste my time when I can get better support from people who didn't write the game in question. This is the only software to ever exhibit this bug for me. Keyboard and mouse always work well when I'm not playing League. I just play sporadically now, to scratch the stupid itch of bugs under the skin.
The game stopped being fun for ranged adc when they stopped being relevant in preseason. Even if you go 30-0, you must have a melee with a gap closer to counter the opposing team's 5-10 melee that can easily kill you by pressing buttons if you try to carry too hard. You can still kill, but actually feeling like you have an impact on the outcome is hard to come by. Your support has more agency there. They tried to buff the simple one-dimensional crit builds that adc are generally chained to and the sole source of impactful scaling for true ranged adc, but the damage was done long ago when they started breaking the game giving any bad melee player better and better chances to annihilate fed ads with less than one round of spells and an empowered auto, so little counter play possible to the leaps and stuns on low cd, not to mention invisibility (which has no place in a game like this) and certain melees being allowed to ignore map structure. Of course, it started long before that when they removed mana dependence and then made cd almost a non-factor with a plethora of versatile cd items for any non-ranged adc to use. Now the meta has turned into burst and snowball and adc fate is sealed. Pew Pew has become tink, tink. Sure, there's the option to remove ranged adc from the roster and bring ap scaling to the bot lane, but I'm not much interested anymore. I can ususally determine the outcome of a game just after champ select. Simple, I count melees, even tanks, because they have scaling and item build paths that can give them better than adc damage in team fights with the added bonus of being tanky. Generally speaking, If the opposing team has selected more melees, they have a better chance to win. Same for when they pick ap mage bot as having to get an mr item breaks a ranged adc's carry ability as they are so reliant on stacking those boring crit or AS items to be relevant with such crap base scaling (with a couple of exceptions)./r
Edit: I didn't know there was a rant tag in html, but I guess, it makes sense with the new "semantic" web. Anyway, Rito removed them, lol.