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[GAMEPLAY] Ahri dashes in the wrong direction with her Ult

Phobos Selini··4 votes·1,045 views

Since the first bigger rework recently I experience a bug with Ahri's Ultimate quite often. I use Smartcast. Sometimes one of the dashes goes into a random direction. It looks like it goes in the opposite direction of the intended direction. I can't consistently reproduce this bug. I think it happens when I click the R button very fast. As far as I remember it happens always with the second dash. So I think this might be a similar bug to the old Kassadin bug where the E was going in the wrong direction if you cast it directly after R.

5 Comments

Tollonius1 votes

I've noticed the same issue

Charming1 votes

I noticed we are already in April and still no response on this. I thought I was the only one with this problem, or that maybe I was doing something wrong.. But I'm not and it happens to me at least once a day when I'm trying to ult away to escape and Ahri dashes in the other or random direction and I get killed.. It's quite irritating :/

Daxterrpro1 votes

I've also gotten this issue. Had a few other issues as well with this most recent patch, see: http://boards.na.leagueoflegends.com/en/c/bug-report/7mwjAgEi-charged-abilities-cause-massive-lagspike-vi-q-sion-q-etc

Confirmed issues that don't really seem to be responded to. Quite annoying, I haven't been playing near as much because of it. =(

Charming1 votes

Bump ):

Phobos Selini1 votes

I still experience this bug from time to time. It seems to occur more rarely but it still happened this patch. I failed to use the URF time to test it out more thoroughly with lower CDs. When I tried to reproduce the bug in a custom game some weeks ago I wasn't able to reproduce it, not even when I was hammering the R button like I was assuming in the OP.

The last time it happened was somewhere in the jungle around bluebuff, when I tried to get away from enemies and Ahri dashed in the wrong direction towards the bluebuff. I somehow got the feeling that the skill tried to jump to the closest target instead of just the cursor like if it was an attack move.

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