[Gameplay] Possible Super Galaxy Rumble Bug

Siachi·2/12/2015, 7:25:01 AM·1 votes·1,561 views

EDIT: I guess I should point out that this is about four or so bugs.

I believe it has already been mentioned before, but I should point out that the bug where Super Galaxy Rumble's Drill does not glow orange when overheated IS still present in the game. Reproduction:

  1. Use the Super Galaxy Rumble skin for Rumble.
  2. Use abilities until you have a full heat bar and overheat.
  3. Notice the drill on his left 'arm' is not glowing, as it used to.

Along with this, I noticed something odd: The music that plays when he recalls will instantly go mute the instant he's off the screen. While this is not a major bug, and may not be a bug at all, here are the reproduction steps anyway.

  1. Again, use the Super Galaxy Rumble skin for Rumble.
  2. Use your recall; anywhere should be fine.
  3. Move your mouse to move the camera off of Rumble.
  4. Notice that the second your mouse comes off of Rumble, the music abruptly stops. All other sounds are fine.
  5. Moving your mouse back onto Rumble, the music continues playing.

Like I said, this may not even be a bug at all, but it's a little bit jarring to see if you're paying attention.


There are two other animation and particle bugs I've noticed. The first is that, when using his Laugh command whilst his Flamespitter is running, you can see how flat the flame actually looks. This is most apparent when using Danger Zone flamespitter.

  1. (Do I even need to say which skin to use)
  2. Use your Flamespitter ability. Preferabley, you would want to use your Danger Zone flamespitter over 50 heat to make the effect more noticable.
  3. Before the effect ends, use your laugh command.
  4. Notice that the particle effects for Flamespitter moves with the arm, which gets raised slightly up in the animation, so you are able to see the flatness of the particles.

And the second one is also related, only this time you would use the Dance command with Flamespitter running.

  1. (You get the picture)
  2. Use your flamespitter ability.
  3. Before the effect ends, use your dance command.
  4. The effect should be an odd effect where Rumble briefly appears out of no where above the Mech's arm, dances in thin air for a bit, before the arm returns to it's intended position (Holding Rumble up) shortly after the Flamespitter ends.

1 Comments

Riotmoonstones2/12/2015, 5:47:38 PM1 votes

Hey Siachi,

Thanks for the detailed report!

This is a known issue, and we're investigating the root cause!