[Gameplay] Ekko and Devourer/ Rapid Firecannon

Tau is superior··2 votes·5,443 views

I play Ekko Ekko Jungle a lot and i noticed a bug with his E - Phase Dive and item 3094 Rapid Firecannon where he sometimes procs a stack of his passive on himself (!) and damages himself with Rapid Firecannon and every onhit effect he can apply (tested for devourer damage, rapid firecannon and red buff). this only happens when playing with devourer (maybe phantom hit bug?) and using his E on a fully charged Rapid Firecannon. It's extremely annoying, and this is definitly not just a graphical bug, as i got slowed by red buff in my testing and actually had the debuff Zero-Drive Resonance

28 Comments

RiotRiot Koalifier1 votes

Hey thanks for the report! We put in a fix for this in the next patch, so please update if it keeps happening on the 6.1 patch.

On an unrelated note, how is devourer Ekko? Do you go devourer + RFC + tank items? Just curious, I play a ton of assassin Ekko mid :D

Reposer1 votes

I'm not OP obv, and haven't played Devourer, but a fun thing I like to do with Ekko (70k Odd points on him, my highest, and would be more but I play a ton of champs regularly) is take him top/jg with a bruiser build. For top it's item 3124 item 3025 item 3111 item 3742 item 3146 and then item 3748 or item 3153 late game you can swap boots out for whatever of the last two you didn't get. It gives you a TON of healing, because of all of your AoE from item 3124 / item 3748 combined with item 3146, and the obv lifesteal from item 3153. But you need item 3111 until late, unless they have lots of CC then you keep it always, because of the lack of MR built @-@. For jg it'd be similar, but you get item 1401 and choose between item 3146 for more damage or item 3748 for a bit of extra waveclear and HP.

Kinda wanna go Devourer Ekko at some point, but not sure how I'd wanna build him @-@. I guess like item 3930 item 3115 item 3124 item 3146 item 3111 item 3025. I'd wanna be more damage than tank if I went Devourer, and thus attack speed stuff. I should try that soon, when I stop playing MGSV.

RiotRiot Koalifier3 votes

That top lane build sounds really fun. Also, evil.

LF Annie1 votes

top ekko item 3025 item 3001 item 3111 item 3742 item 3065 item 3124

LilQuacker1 votes

No item 3091 ???

Reposer1 votes

Wit's End is nice,but you get MORE than enough AS with the Devourer+Nashor+Guinsoo, so I throw in the Hextech for some added mix damage and the active, and the boots and iceborne for a sheen proc and both armor/mr.

Hupsis1 votes

Another Rapid Firecannon question/problem.

Is the proc supposed to increase Caitlyn's increased trap/net headshot range or not? Currently it's not and it would be awesome if it would. People tend to build Runaan's on Caitlyn to get passive headshot every 3rd hit which is weird considering she's a sniper and not primarly a dueling markman. Encouraging (or rather allowing) her to build even more sniping power would be more natural, don't you think?

So her aa range is 650 and 1300 against trapped/netted targets. With Rapid Firecannon it should either increase the range to 1450 or 1600 based on whether the bonus range is doubled or not.

RiotRiot Koalifier1 votes

Hmm, I don't think it's supposed to increase her bonus range, as it has a maximum range increase already which is exceeded by the trap headshot range.

Hupsis1 votes

So basically Rapid Firecannon range bonus gets overruled by the enhanced headshot range? I can't see the reasoning though. They both are auto attack range increases so why don't they stack?

I'd be ok if this is a known functionality to keep her from being too powerful. Just asking cause it's something one would expect to work but it doesn't.

RiotRiot Koalifier2 votes

Well, I'm not really sure actually, that was just my guess. I'll look into it and get back to you :D

If it's a bug, it won't be fixed until 6.2 at least, just to clarify. I'm not sure if this is a bug or if it's working as intended. Thanks for the followup!

TheLastShadow452 votes

They greater part of item 3085 with her now is when someone is hit by a net or steps on a trap because now she headshots three people at a greater distance.

Hupsis1 votes

Oh my, didn't know that :D But I'd personally still want to play Cait as much of a sniper as possible with RFC enhancing the range of enhanced headshot :P

TheLastShadow451 votes

Did you fix it with just ekko or sated in general? Because everyone with AA enhancements hit themselves.

RiotRiot Koalifier1 votes

Hmmm, which champions are you referring to? We saw the bug on several champs and put in fixes, but we may have missed some. Can you list them?

TheLastShadow452 votes

BlitzcrankE MordekaiserQ RekSaiQ LeonaQ NasusQ TwistedFate WNautilus WXinZhao Talon strike. These are ones I have tested and other have told me so far. Still trying to find others.

RiotRiot Koalifier2 votes

Thanks for the info, I'll look into it :-)

Crossette1 votes

Wait, does this mean Blitz was knocking himself up?

TheLastShadow451 votes

It would only reflect the damage is all.

Crossette1 votes

Damn. I wanted to see how broken the animation would look. (if at all)

Tau is superior1 votes

i go hybrid dps Ekko and pretty much use the same build path every time: Devourer (mostly blue smite), Hextech GB, RFC, Rageblade (pls fix this thing), Trinity, (Boots of Lucidity)

if i play this Hybrid Build Mid Lane i take Phantom Dancer last item instead of the devourer in the beginning

this Build hurts as much as a 90% Crit 2,0 Attackspeed Master Yi

thank you for reading that ;)

RiotRiot Koalifier1 votes

That's just terrifying, because if they finally get a chance to kill you, you just ult to safety ;_;

Hyrum Graff1 votes

[{quoted}](name=Riot Koalifier,realm=NA,application-id=LqLKtMpN,discussion-id=Edj7VsEZ,comment-id=000000030000,timestamp=2016-01-08T23:26:52.925+0000)

That's just terrifying, because if they finally get a chance to kill you, you just ult to safety ;_;

I've been really enjoying some hybrid varus right now. You can play him mid or bot, if your team is too AD-heavy.

I go 12-18-0. The 12 includes AS / heal / LS&vamp, the 18 includes pen and thunderlords. Include hybrid pen marks.

item 1055 start, into item 1037 item 3006 item 1036 item 1036 -- makes your Q hurt like usual, provides enough waveclear, and makes enemies think you're going AD. Finish these in whatever order for waveclear / sustain: item 3124 item 3146 or item 3115 for cdr*.

*Note about Nashors: If you take this item, you're committing to an AP build. Context below:

Tbh, most games are decided by the time you get Rageblade, Gunblade, and Zerkers. At this point you have near-marksman-tier dps (you need more AS -- quints might help, I haven't tried them) and near-vlad-tier sustain, combined with near-assassin-tier burst (1v1 any squishy you hit with R).

You deal almost exactly 50% magic and physical damage up until this point. However, if you continue to build hybrid, you're going to fall off hard. So now you make a choice, AD or AP?

I've actually never gone the AD path at this point, because (1) I've only ever played this in AD heavy team comps, and (2) I really like the burst damage and dueling power that Void Staff gives you. So, if you want to figure out what AD item path works best, go for it. Here's what I do with AP:

item 3115 Usually my 4th item. Sometimes I'll build item 3101 before gunblade if dps > sustain. If I'm going for pure burst I might forgo this and get item 3100 item 3094 Don't underestimate how much the base damage hurts when you have mpen. item 3135 This is a given. item 3157 item 3089 item 3100 item 3285 Damage Options item 3065 Don't underestimate how much you heal, or how useful the extra cdr is. item 3102 item 3143 item 3026 Normal Defensive Options

Most common full build: item 3006 item 3124 item 3146 item 3115 item 3135 item 3089

RiotRiot Koalifier1 votes

At first glance reading that, I thought you were telling me that your KDA is usually 12/18/0. I was like "this is not a good way to convince me to try this." Moments later, I realized that I'm an idiot...

ANYWAY, that build looks super cool. Oddly enough, it really makes me want to go back to my old 40% CDR gobs of flat armor pen Varus build to practice my Legolasing.

Hyrum Graff1 votes

[{quoted}](name=Riot Koalifier,realm=NA,application-id=LqLKtMpN,discussion-id=Edj7VsEZ,comment-id=00000003000000000000,timestamp=2016-01-10T02:48:13.109+0000)

At first glance reading that, I thought you were telling me that your KDA is usually 12/18/0. I was like "this is not a good way to convince me to try this." Moments later, I realized that I'm an idiot...

ANYWAY, that build looks super cool. Oddly enough, it really makes me want to go back to my old 40% CDR gobs of flat armor pen Varus build to practice my Legolasing.

Heh, my first thought after reading this was "What do Legos and ladies have to do with V... oh."

RiotRiot Koalifier1 votes

[slayer-jinx-wink]

NinjaGuy691 votes

{quoted}

I play Ekko Ekko Jungle a lot and i noticed a bug with his E - Phase Dive and item 3094 Rapid Firecannon where he sometimes procs a stack of his passive on himself (!) and damages himself with Rapid Firecannon and every onhit effect he can apply (tested for devourer damage, rapid firecannon and red buff). this only happens when playing with devourer (maybe phantom hit bug?) and using his E on a fully charged Rapid Firecannon. It's extremely annoying, and this is definitly not just a graphical bug, as i got slowed by red buff in my testing and actually had the debuff Zero-Drive Resonance

Jungle Ekko Rapidfire Cannon + Devourer

Opinion discarded - into the trash it goes.

TheLastShadow451 votes

It is a sated bug.

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