[Gameplay][Heimerdinger] Turrets fail to target inhibitors under the below circumstances.

Korenak·2/12/2015, 1:25:38 PM·3 votes·1,167 views

[Heimerdinger] Turrets fail to target inhibitors under below circumstances.

Body: If Heimerdinger places his H-28G Evolution Turret(s) in range of an inhibitor BEFORE the inhibitor turret itself is completely destroyed his turret(s) will fail to find the Inhibitor as a target once it is available to be targeted.

Or If Heimerdinger places his H-28G Evolution Turret(s) in range of a destroyed inhibitor before it respawns his turret(s) will also fail to notice it.

Note that sometimes the turrets do notice the inibitor. In my re-test (screenshot included) only one of three turrets properly recognized the fact that the inhibitor was available to be targeted.

Reproduction steps:

  1. Choose The Donger

  2. Level up Q and push to inhibitor tower. (Bug occurred the first time for me in summoners rift top lane.)

  3. Whittle down tower hp and place your H-28G Evolution Turret anywhere in range of the inhibitor then finish off tower.

  4. Notice that Heimer's turret(s) will not find the inhibitor as a new target (as long as they were placed before the tower was destroyed)

  5. Destroy inhibitor and wait, place fresh turrets in targeting range if needed before the inhibitor respawns.

  6. When the inhibitor respawns the turrets will likely fail to realize it is there yet again.

` Note that the turrets sometimes acquire the new target properly, but they fail enough for me to successfully reproduce the error with ease. I was also on the PBE but Heimer has not been changed recently so this is likely a bug in the normal client as well.

4 Comments

Setije2/12/2015, 8:42:16 PM2 votes

the program probably only calls the evolution turret attack function when it is placed or if a unit moves into range. seeing as how when the inhibitors change into a target (spawn or become vulnerable) they do not move into turret range. i hope this helps.

haibrayn2/12/2015, 8:32:47 PM1 votes

Interesting I don't know how are they coded but seems to me like they are not refreshing the building targets.