[Gameplay] [THRESH HOOK BUG]

Varnexx RF··2 votes·2,160 views

For a long time now I've seen some questionable hooks. I've complained about thresh Q hitbox, but now this solidifies my theory that thresh's hook hitbox is literally broken. Please fix this Riot. This hook lost us the entire game. Thresh

9 Comments

BlueBilberry1 votes

Not sure if that was the sole thing that cost the game (given the gold margin, champion deaths and turrets that had fallen) but I would guess that it was a factor. I just measured the distance of the hooked champ from the edge of Thresh's hook in your replay and I am deducing that the champ's boundary just barely touched the edge of the hook's boundary. For a few of the champions, the boundary around the champion is a bit on the large side (here, I'm guessing the devs did it to accommodate her rifle). If it was another champion, then the hook could have easily snagged the minion - not the Caitlyn.

(A similar problem exists for the Lux ult.)

Varnexx RF1 votes

The sole fact of the matter is that you clearly have a visual that I am completely behind a minion. If you pause the video at a point you can clearly see the hook literally touches then goes through the minion. Regardless of what the "boundary" is for any specific champion, the fact of the matter is that I literally could not have been positioned anymore "behind" that minion. If a riot employee denies that this is a bug that needs to be fixed then I'm inclined to never give Riot Games another cent of my money again. You shouldn't have to position as an AD carry based the "boundaries" of certain champions. The fact is if the visual clearly shows it shouldn't have landed....then it simply should not have landed....period.

Varnexx RF1 votes

Also, if I'm alive I carry that game. I died because of this hook. Therefore, in my eyes, we lost because of that hook. Period.

xxxDogmanxxx1 votes

Its not a matter of Thresh's hook shot hit box being broken. It's a matter of all target hit boxes being offset by the camera angle. In reality, that Thresh hook just barely missed the front minion's hit box. Meanwhile, your own, larger hit box was just grazed, which was enough for the hook to automatically latch onto you as intended.

Varnexx RF

Ok so once again another comment that contradicts gameplay. You're telling me that I need to position based on the "offset hit boxes based on camera angle"?. Sir, the camera angle we play on is the camera angle we play on and it is what we can see. Everything should be calibrated based off of what you can see. You're saying "oh, you should have been positioned behind 2 minions instead of 1 to compensate the offset hiboxes basex on camera angle"??? No...just no

xxxDogmanxxx1 votes

Calm the fuck down. I'm not saying I like it any more than you do, I'm just telling you it's not broken but is instead working as Riot currently intends.

Varnexx RF1 votes

I'm perfectly calm. No need for language. Being as you are not a Riot employee I'm hard pressed to believe you have any knowledge on what Riot's "intentions" are for this matter.

Chunin1 votes

No you are wrong. Look at the positions of minion, champion and the hook. The hook is directed at the down side. Then there is the minion and the champion stands slightly towards the upside. The hook should never be able to even touch the champion. This happened to me twice yesterday. That's why I'm looking on the boards to find solutions. But I'm pretty sure the reason thresh hook does that because sometimes just attaches to champion which was initially missed. I recently saw a Lee Sin video where the thresh hooks next to the champion (not close to hitting) and when the ability reached max range it just pulled itself over to Lee Sin.

Kecy1 votes

This is ridiculous, Riot fix your hitboxes.. this isn't smash bros, its 2017

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