Skip to content

Bugged or Hacked damage numbers in ARAM (I only play ARAM so not sure about other places)

stylinonyourgf··1 votes·1,041 views

Over the last few nights I have noticed on occasion that damage from certain people have far exceeded the norm. I play on ARAM and one such instance can be found on 12/5/2014. A game I was in had a Karma, I was playing Anivia. I got hit with a 1385 Karma q non-ult version (the ult version leaves circle on the ground. At first I thought wow a big crit from karma but her ap at the end of the game was maybe 400ish and according to match history she had no crits, which means it was a normal hit from the q. That his aside she was hitting for around 785 on a regular basis with her q, when with that ap she should have been hitting for 500 at most. To hit for 785 on her q her ap would have to be around 880 (it was around 400) or she would have to be getting nearly 130% ap added on. Karma (DawnCorpse13) did have 1 item I don't see too often on aram and that was the frost queen's chain. I noticed something similiar on 12/4/14 with a pantheon (ultraman). Pantheon used his w and crit for 585. He had no ap items (the w is ap based) and no crit damage increasing items (infinity edge) so it should have been around 300ish being a crit but was almost double that. I noticed that he had an atmas impaler which was practically useless on him since he wasn't building health items. I do not know if it is something to do with those items or not, though it is rare to see them on ARAM. I just wanted to let someone know about these cases and I'm certain there are more. If this is a bug or hacking issue I hope that it can be resolved so that others and myself can get a fair go of it when playing a game we enjoy.

16 Comments

7ha7guy7772 votes

death recap is incredibly inaccurate. it's possible that the numbers on the recap simply weren't the real numbers of what killed you

stylinonyourgf1 votes

If that is the case then it is an issue that needs to be fixed so that it is at least more accurate.

ƒæµ1 votes

Stopped reading after you thought Karma's Q crit you. If you don't even know the basics of damage and skill in the game you probably are mistaken.

stylinonyourgf1 votes

I do know the basics of the game, I also know that the game is constantly changing and was gone for nearly 2 months prior to a couple weeks ago and did not know if they had changed some things that I didn't know about. Also if there is a bug it could be causing abilities not normally able to crit to do so and this is part of the reason that this is posted here as a bug report and not elsewhere.

Envy Sin1 votes

First off, NONE OF KARMAS SKILLS CAN CRIT.

Second, Rune pages such as my AP/Lvl page add 56 ap at level 18.

Third, There are any number of items/Mastery's/Skills that could have made the damage higher, such as DFG. Or more damage to targets lower then 50% HP. Elixers. Tarics ult. so on so forth

I would recommend looking into these things before assuming someone is hacking or abusing a bug.

Envy Sin1 votes

As to panth, Look at his skill set Q + E. le sigh W cannot crit.

Envy Sin1 votes

Q - Spear Shot Pantheon hurls his spear at an opponent, dealing damage. Pantheon hurls his spear at an opponent, dealing 65/105/145/185/225 (+140% bonus Attack Damage) physical damage.

E - Heartseeker Strike Pantheon focuses and unleashes 3 swift strikes to the area in front of him, dealing double damage to champions. Pantheon also becomes more aware of his enemy's vital spots, allowing him to always crit enemies below 15% Health.

Passive: Pantheon's basic attacks and Spear Shot gain 100% critical strike chance against targets below 15% Health.

Active: Pantheon focuses and deals 3 swift strikes in front of him for 13/23/33/43/53 (+60% bonus Attack Damage) physical damage per strike. Deals double damage to champions.

stylinonyourgf1 votes

That's just it though, it is not supposed to be able to yet it did and that is part of the reason for my post.

stylinonyourgf1 votes

I started playing again recently and didn't know if they had changed this fact. As for factoring in other things I did. As for the ap/ lvl thing you can actually get to +85 (I have a page with nothing but ap/lvl and statistics column of the page has it listed as ability power at lvl 18 +85, my other pages need some work still though this one I managed to do right by and you can check my profile by this name to see the page) (Greater mark,seal of scaling ability power 0.1/lvl, Greater glyph of scaling ability power 0.17/lvl and Greater Quintessance of scaling ap 0.43/lvl) as for the masteries and such added on the max ap Karma could have had for ap is 427.35 not counting consumables (she had 300 ap from items and appeared to be building a Rabadon's Deahtcap when the game ended but didn't finish it). With the elixer of sorcery available in aram the best her ap could have been was 469.5, thus it is nowhere near the 880 required to do the damage that this karma was hitting for, as for outside factors from other champs to boost it, there were none. Furthermore for the 1385 hit she would have needed around 1875 ap or a crit given that her normal shots were 780s (which there could be a bug allowing it to crit, however, the match history showed no crits for her) and the only chr capable of reaching ap that high to my knowledge is veigar in a realllllly long game. Both of these cases seem rather Isolated to just the particular games and these players to me as I have played against many more Karma and Pantheon's since and not noticed the damage increase as I did with these 2, though as I said these are just from the games I have experienced personally and there may be other cases of this as well, yet it is because of my knowledge of the game and the fact that when I die I check the damage being done to me that I was able to notice these and the main reason for my earlier post as I am unsure what to make of the absurd damage that they did.

Envy Sin1 votes

So wait, You're saying the after death report is your tool for knowing about this supposed "crit"

Base damage at rank 5 = 260 Scaling is .65 AP with 427 AP (rounding down) that's 277

260+277 = 537

NOW that's about HALF the damage correct? now what if WHAT IF she just happened to hit you twice with a 5 second (with 0% cdr) skill which takes this damage to 1075 Damage recap counts it if it hits more then once, Or by your logic a caster minon can "crit" me for 360 damage. OP bug with minons Nerf plox.

(1385 is the damage you say she hit you for, I would say that sounds about right. Since most likely your "estimate" of her AP is off. Or someone else had a DFG proc for her to get the damage boost from.)

Envy Sin1 votes

"Furthermore for the 1385 hit she would have needed around 1875 ap or a crit given that her normal shots were 780s"

This is what really gets me though, If your numbers on her AP were right, then she should have been hitting for 537 - (your MR % reduction.) So in the end your numbers are off somewhere.

stylinonyourgf1 votes

I only got hit with 1 of her q for that much the only other damage in the report came from one tick of her liandry's torment. Karma q is also gets 60% of her ap not 65% as your saying and my calculations are not including my resist or her reduction of, this reduction from my resist would make the damage even lower as I had 55 resist and she had 15 reduction of for a +40 in my favor though not enough to notice much of a difference. Also it was my belief at the time that it was somehow a crit since it was so high and I died in roughly 1.2s which is too fast for her to pull off even with her 3.5 secs cd when you factor in her cd reduction to get a second one off. And yes I understand that the damage recount shows the total for all hits of a skill not just for 1 individually. And yes my numbers are bound to be off by small amounts, in my initial post I stated she should have been hitting for around 500, by your own numbers 537 so not far off, yet still a far cry from the numbers she was hitting for with said q. The reason this is posted in bug reports is because the numbers are off in the first place, if the numbers were within normal range I wouldn't even be near this bug forum.

Envy Sin1 votes

"That his aside she was hitting for around 785 on a regular basis with her q"

"To hit for 785 on her q her ap would have to be around 880 (it was around 400) or she would have to be getting nearly 130% ap added on. "

Envy Sin1 votes

Also that Q damage could have come up to 15 seconds earlier. (which is how long it takes for damage to "reset")

stylinonyourgf1 votes

I had just recently respawned therefore it had already reset. During your posts you have done nothing more than attempt to discredit my post and yet only managed to validate my math with your own. I can only hope that the issue is looked into further and that if a problem, be it bug, hack or whatever exists that it can and will be resolved. The only other information on this that I can think to give is that in both cases I was playing anivia.

Envy Sin1 votes

I had just recently respawned therefore it had already reset. During your posts you have done nothing more than attempt to discredit my post and yet only managed to validate my math with your own. I can only hope that the issue is looked into further and that if a problem, be it bug, hack or whatever exists that it can and will be resolved. The only other information on this that I can think to give is that in both cases I was playing anvia.

Very well then i challenge you to recreate this "crit" bug/hack and post the results here.

More from Report a Bug