4.18 mac crashes
Hey guys.
have they fixed the bug ( happened during the patch 4.17) in 4.18?
Anyone still crashes in ranked games?
Hey guys.
have they fixed the bug ( happened during the patch 4.17) in 4.18?
Anyone still crashes in ranked games?
If anyone is having crashes with Mac, do this to fix it: Get a Glorious PC Master Race!
It's still not working for me. :( Here's the code what it said:
Process: LoLPatcher [984] Path: /Applications/League of Legends.app/Contents/LoL/RADS/projects/lol_patcher/releases/0.0.0.6/deploy/LoLPatcher.app/Contents/MacOS/LoLPatcher Identifier: LoLPatcher Version: ??? (???) Code Type: X86 (Native) Parent Process: LoLLauncher [971]
Date/Time: 2014-10-10 21:35:57.155 -0400 OS Version: Mac OS X 10.6.8 (10K549) Report Version: 6
Interval Since Last Report: 123611 sec Crashes Since Last Report: 4 Per-App Crashes Since Last Report: 2 Anonymous UUID: 695DA341-DCA6-4A79-A253-2D18F5166EA5
Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: 0x000000000000000d, 0x0000000000000000 Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 libc++.1.dylib 0x008c6002 0x8c6000 + 2 1 ....LeagueofLegends.LoLPatcher 0x000b2bf2 boost::asio::detail::service_registry::service_registry<boost::asio::detail::task_io_service, unsigned long>(boost::asio::io_service&, boost::asio::detail::task_io_service*, unsigned long) + 50 2 ....LeagueofLegends.LoLPatcher 0x000a4120 Riot::Bedrock::Bedrock() + 192 3 ....LeagueofLegends.LoLPatcher 0x000cf80e Riot::P2P::P2P() + 30 4 ....LeagueofLegends.LoLPatcher 0x0008fe86 PeerToPeerState::PeerToPeerState() + 54 5 ....LeagueofLegends.LoLPatcher 0x00090557 _GLOBAL__I_a + 167 6 dyld 0x8fe0ed69 ImageLoaderMachO::doModInitFunctions(ImageLoader::LinkContext const&) + 235 7 dyld 0x8fe0d31a ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&, unsigned int) + 246 8 dyld 0x8fe0d3cd ImageLoader::runInitializers(ImageLoader::LinkContext const&) + 61 9 dyld 0x8fe024a9 dyld::initializeMainExecutable() + 134 10 dyld 0x8fe0794e dyld::_main(macho_header const*, unsigned long, int, char const**, char const**, char const**) + 4189 11 dyld 0x8fe018b1 dyldbootstrap::start(macho_header const*, int, char const**, long) + 779 12 dyld 0x8fe01057 _dyld_start + 39
Thread 0 crashed with X86 Thread State (32-bit): eax: 0x00000000 ebx: 0x000b2bce ecx: 0x03e0b5b4 edx: 0x03e0b5b4 edi: 0x0052dd40 esi: 0x002e21fd ebp: 0xbfffd468 esp: 0xbfffd44c ss: 0x00000023 efl: 0x00010286 eip: 0x008c6002 cs: 0x0000001b ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f cr2: 0x0054c741
Binary Images: 0x1000 - 0x4fdfc7 +com.riotgames.LeagueofLegends.LoLPatcher ??? (1.0) <17CFA362-05D0-3EB6-A6C4-1D546B5828C3> /Applications/League of Legends.app/Contents/LoL/RADS/projects/lol_patcher/releases/0.0.0.6/deploy/LoLPatcher.app/Contents/MacOS/LoLPatcher 0x8c6000 - 0x92efff +libc++.1.dylib ??? (???) <F504303A-46C4-30BB-9B4D-CAC8DC75161B> /Applications/League of Legends.app/Contents/LoL/RADS/projects/lol_patcher/releases/0.0.0.6/deploy/LoLPatcher.app/Contents/MacOS/libc++.1.dylib 0x9cb000 - 0x9f0ff7 +libc++abi.dylib ??? (???) <02BF298B-E30C-3ED7-84D6-B50B42A1DB21> /Applications/League of Legends.app/Contents/LoL/RADS/projects/lol_patcher/releases/0.0.0.6/deploy/LoLPatcher.app/Contents/MacOS/libc++abi.dylib 0xa3d000 - 0xa7effb +libRiotLauncher.dylib ??? (???) <39A60D18-B527-3351-BF05-317EE2464DAA> /Applications/League of Legends.app/Contents/LoL/RADS/projects/lol_patcher/releases/0.0.0.6/deploy/LoLPatcher.app/Contents/MacOS/libRiotLauncher.dylib 0xa92000 - 0x3383f99 +Chromium Embedded Framework 31781.7.124 (compatibility 31781.7.124) <8D43D2B2-7B0C-33B4-98AD-29A35DD45A6D> /Applications/League of Legends.app/Contents/LoL/RADS/projects/lol_patcher/releases/0.0.0.6/deploy/LoLPatcher.app/Contents/MacOS/Chromium Embedded Framework 0x356e000 - 0x3654ff3 +libicuuc.dylib ??? (???) <EF40E2C9-179D-31D1-BBB9-5C30764C642D> /Applications/League of Legends.app/Contents/LoL/RADS/projects/lol_patcher/releases/0.0.0.6/deploy/LoLPa
Yup, still falling apart for me. sighs
Mac still crashing for me.