Errors on Jhin's Champion page
I looked for a thread about this but couldn't see one, and even though it probably has already been noticed I figured it couldn't hurt to say something about it. I was looking at Jhin's champion page and noticed a few errors in the descriptions of his abilities. The first was in the description for his Q:
Jhin launches a cartridge at the targeted enemy that deals 35 (+0) (+60% Ability Power) physical damage before bouncing to a nearby target that has not yet been hit.The cartridge can hit a maximum of 4 times. Each kill by the cartridge increases the damage of subsequent hits by **0.3/0.35/0.4/0.45/0.5%. **
I think that the decimal is in the wrong place for the damage increase. Next was his W:
Jhin fires a long range shot that stops on the first champion hit, **dealing 0.75/1/1.25/1.5/1.75 (+70% Attack Damage) physical damage **to it, and 65% of that damage to minions and monsters hit along the way.If Deadly Flourish strikes a champion that has been hit by one of Jhin's basic attacks, Lotus Traps, or allies within the last 4 seconds it will **root them for 50/55/60/65/70 seconds **and grants Jhin movement speed as though he had crit them.
Here it looks like the root time and the damage got switched around when the page was made. There was also a minor error in his E:
Jhin places an invisible Lotus Trap at the target location that lasts minutes and activates when stepped on, revealing nearby enemies for 4 seconds.The trap leaves behind a zone that slows enemies inside by 1%. and detonates after 2 seconds, dealing (+120% Attack Damage) (+100% Ability Power) magic damage (20/80/140/200/260% damage on subsequent hits and vs. minions and monsters).Jhin prepares a new trap every 0 seconds and can store 2 at once. Beauty in Death - When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed.
I believe the timer on him regaining his traps is longer than that. Finally, the description for his ult looks strange:
Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit**, slowing it by 0.75% for 2 seconds and dealing 200 (+25% Attack Damage) physical damage, increased by 10% for each 1% health the target is missing. The 4th shot crits for [0]% damage.If canceled early, Curtain Call's cooldown is refunded by {{ e6 }}%** for each unused shot.
I thought his ult slowed by 75%, again a minor error but it's still something. It also says his 4th shot crits for 0% damage, which would mean it would do no damage. Finally the part referring to the cooldown just seems to be strange and not displaying an actual number.
Thank you for your time, I hope this is able to help.