[GAMEPLAY] Soraka's Silence does not work if the target is teleporting in, coming out of zhonya, GA

MunsingWear··5 votes·749 views
8-2_NA1-2705671735_01 - Streamable

I have a replay saved, but attached is the webm for it.

This happens quite often, roughly .5 times per game, whenever a soraka silence someone who is in zhonya, the target can flash out (I've seen kass use his ult, panth throw a spear) without being silenced or snared. I have seen this with teleports and GAs as well.

Edit: This clips is even worst, https://youtu.be/YVmraGLkkOk?t=11s

9 Comments

kattzkitti3 votes

Your target was clearly still in stasis when you cast your silence in that clip. Working as intended.

MunsingWear4 votes

{quoted}

Your target was clearly still in stasis when you cast your silence in that clip. Working as intended.

She flashed out while the silence is still active?

"Soraka deals magic damage to all enemy champions in an area and creates a zone within that silences enemy champions standing on it."
That means she should be silenced while in the zone.

kattzkitti1 votes

Huh, so it is. Haven't really cared about Soraka much since they reworked and then gutted her three times. This iteration of her E is new to me.

EndlessSorcerer2 votes

Generally, ground-targeted spells will apply damage/CC periodically over their duration.

After leaving stasis, Jinx flashed out of Equinox before the silence was applied to her.

Cocho2 votes

a tldr of why the bug works like this is because the game can only check if they're in the silence so often. They're using the ability between those intervals.

cant be fixed without a lot of changes.

MunsingWear3 votes

{quoted}

a tldr of why the bug works like this is because the game can only check if they're in the silence so often. They're using the ability between those intervals.

cant be fixed without a lot of changes.

I wonder if it would be feasible for them to add a secondary check on spellcast, something like:

Repeat for active Terrain_CC: When Terrain_CC[] is active On enemy[1...5]'s spell cast, check enemy[1...5]'s position If enemy[1...5]'s position is on Terrain_CC[] Then apply CC

I think that might put too much stress on the server since you are going to have to add a function that contains 2 if statement between keystroke cast and spell cast that checks for the type of terrain CC (singed's slow vs Soraka's Silence) and then a statement for the game the respond properly

Cocho1 votes

{quoted}

I wonder if it would be feasible for them to add a secondary check on spellcast, something like:

Repeat for active Terrain_CC: When Terrain_CC[] is active On enemy[1...5]'s spell cast, check enemy[1...5]'s position If enemy[1...5]'s position is on Terrain_CC[] Then apply CC

I think that might put too much stress on the server since you are going to have to add a function that contains 2 if statement between keystroke cast and spell cast that checks for the type of terrain CC (singed's slow vs Soraka's Silence) and then a statement for the game the respond properly

maybe, idk too much about coding

Almo1 votes

I had the same thing happening vs Blitzcrank flash, q. I posted it a while back. Nothing happened.

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