[{quoted}](name=M eye Abe,realm=NA,application-id=LqLKtMpN,discussion-id=91p7P5nn,comment-id=0003,timestamp=2015-12-08T18:59:08.791+0000)
Syndra Q+E has historically been buggy, but this interaction is known and intended. You can Q+E quickly and if you did it fast enough and your Q is close to yourself then the E will be long gone by the time the Q shows up. Your gif example cut it pretty close, but If you want to see this again then cast Q basically right in front of yourself and immediately cast E.
Thanks for the response, but this still seems weird to me, why is it intentional? It's clear that the intent to land Q+E stun fast is present but it fails if the ball is close to you? That seems like a huge flaw. Not only this interaction is not mentioned anywhere it literally cost me life in that moment. Now I don't feel like playing Syndra, I mean how do I know if the ball is in the right place for her core combo to work? I've tested it again as you suggested and the E skill range indicator clearly shows it's starting point, so if the ball is placed in that radius it shouldn't fail.
https://giphy.com/gifs/xTk9ZZ80OXxWPLXHna