Either Edge of Night's tooltip or functionality isn't accurate

1 Thot 9 Bots··2 votes·935 views

I'm an intelligent player who understands how a new item/rune/effect works by reading the tooltip/description. Yet it took me a while to clock on how to properly use item 3814 Edge of Night because its tooltip hasn't been accurate for how it ACTUALLY works since its very inception.

The part of the tooltip that's unclear is the "Night's Veil" active. It only says "taking damage" breaks the channel but there are actually several factors that break the channel: **- Entering combat

  • Casting abilities
  • Activating other specific items during the channel**

Going into a lil more detail on that last note: activating items like item 3142 Ghostblade, item 3907 Spellbinder, item 2065 Shurelya's, etc. DON'T break the channel. Activating items like item 3153 BOTRK, item 3190 Locket, item 3107 Redemption, item 3512 Zz'Rot, item 3905 Twin Shadows, etc. DO break the channel. Another weird thing is item 3152 Protobelt is unactivatable / greyed out during Edge of Night's channel (the other item 3146 item 3030 Hextech Revolver upgrades are fine). (While we're on the subject of inconsistent / poorly written tooltips, there are many other items/runes/effects/etc. that are the same, e.g.: Ravenous Hunter that miss out key information. Also, some standardisation would be nice.)

What the "Night's Veil" part of the tooltip should say is something along the lines of: item 3814 "Channel for 1 second to gain a spell shield that blocks the next enemy ability. Lasts for 7 seconds (40 second cooldown). Can move during the channel but casting abilities, entering combat or using certain active items will break the channel and put this item on a reduced 5 second cooldown."

TL;DR - Fix Edge of Night's TOOLTIP or FUNCTIONALITY.

3 Comments

mister swift1 votes

the thing is, it is a channel so all of those things make sense. its how the game works. i do agree that there are inconsistencies with items tho

1 Thot 9 Bots1 votes

The main problem is that the tooltip says only one factor interrupts the channel but it's actually several factors that interrupt the channel.

Comparable to Ezreal's old Q - back in a time when it didn't apply spell effects, only on-hit effects, yet the tooltip failed to mention that. Back then, if you weren't aware of this it'd be natural to assume "Oh, Ezreal's Q applies on-hit but should also apply spell effects too. Because it's a spell." What's even worse is that roughly a year ago, Riot changed how this (and other on-hit spells) worked without mentioning it in the patch notes.

It's very counter-intuitive that one tiny piece of missing info causes huge misinformation. I just don't understand why Riot finds it so difficult to add a few words into text… [zombie-brand-facepalm]

mister swift1 votes

i think the tooltip says when you take damage because normally a channel gets interrupted by anything you stated above but not taking damage. I think the text is to add an execption to normal channels and is assuming that you know how channle work. i completly understand where you are comming from tho and i agree that there could be more clarity.

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