[Gameplay] Teemos shroomes counter Azirs passive
The bug occured in a normal game. I was playing Azir, midlane. The enemies had a Teemo in the top lane.
Teemo threw a shromm into the range of my passive turret. The passive turret attacked the shroom, as it was revealed through it's true sight. The turret wasn't able to destroy it, thus rendering it useless.
I don't know if this is intended but if it is, I have to say that this can be quite an unfair thing, as it makes Teemo able to push Azirs turrets down very easily. I can't show footage, because I do not own any kind of recording software. The game wasn't recent but happend in this, or last patch.
I apologize for any spelling mistakes or grammatic issues, as my native language is german. Ty for reeding my bug report and I hope I was able to contribute to the game.