[GAMEPLAY] Karthus q vfx misplacement during passive
During a game while I was playing Karthus
, whenever I would cast q during my passive, two visual animations for my q would appear: one where I initially casted my q (even while out of range), and one animation at the end of my normal q range. Only the latter did damage of course, but the visuals didn't match what would normally be expected. In order to further test the limits of the bug, I tried to q from mid into the enemy spawn during my passive and the same issue occurred; an animation would appear both in the enemy spawn (without doing damage) and another animation would appear near my passive at the end of my q range. Nobody else on either team was able to see the same effect from what I'm assuming, and although it doesn't have a large impact on gameplay itself, it still seems a bit odd to have a duplicated q appear each time you cast a q from your passive.
To reproduce:
- Play Karthus
- Die and activate passive
- Cast q outside of range during passive
The same issue happened every time my passive was activated, and I'll be sure to try it out in another bot game or two just to make sure it wasn't a one-time bug.