[GAMEPLAY] Brand - Passive Does Not Detonate on Super Minions

RampageX22··1 votes·748 views

When playing Brand I've noticed that casting three spells on an enemy super minion does not make the super minion "unstable" and Blaze does not detonate after 2 seconds. I am not sure if the 6% maximum health still applies to the minion, but the circle of fire does not appear on the third stack and there is no detonation.

  1. Have one of your own inhibitors down so that enemy super minions will spawn.
  2. Cast 3 spells on the super minion to stack the Blaze passive.
  3. Observe that after 2 seconds there is no "bomb" detonation.

I have noticed this bug multiple times, and have never once observed that the passive correctly did detonate on super minions. My most recent game I made a conscious effort to cast 3 spells directly on the super minion to make sure I didn't miss any and the detonation did not occur.

[zombie-brand-mindblown]

2 Comments

RapheMagnus2 votes

I don't think is is supposed to. The tool tip only mentions monsters and enemy champions, so I think that is working as intended.

RampageX221 votes

I previously thought I had observed the detonation occurring on cannon minions but I just did a custom game on Twisted Treeline and confirmed it does not detonate on cannon minions, or on melee minions when there are super minions (melee minions generally die too quickly to get 3 stacks without the buff from super minions). With that said, I think you are correct in that minions are not intended to receive the detonation on 3 stacks. I checked the wording on Blaze and the rest of Brand's spells and noticed the first half of Blaze where referring to the % health damage, it simply says targets, (since it affects all targets) while the second half as you said only mentions large monsters and champions. Additionally the spells use targets or units when discussing the bonus effects from enemies who are ablaze.

While it appears this is not a bug, I am curious as to why super minions specifically do not receive the detonation. I can understand that most minions die to soon for it to even happen, and if it did happen it might cause way too much damage (lots of little minions in close proximity all detonating and stacking more blaze could be extremely overpowered and Brand would waveclear too fast). Perhaps super minions would have the same issue for example if a bunch of them surrounded the nexus, Brand could easily detonate Blaze on a bunch of super minions and clear all of the minions too easily.

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