[GAMEPLAY] Brand - Passive Does Not Detonate on Super Minions

RampageX22·6/8/2016, 5:44:36 AM·1 votes·748 views

When playing Brand I've noticed that casting three spells on an enemy super minion does not make the super minion "unstable" and Blaze does not detonate after 2 seconds. I am not sure if the 6% maximum health still applies to the minion, but the circle of fire does not appear on the third stack and there is no detonation.

  1. Have one of your own inhibitors down so that enemy super minions will spawn.
  2. Cast 3 spells on the super minion to stack the Blaze passive.
  3. Observe that after 2 seconds there is no "bomb" detonation.

I have noticed this bug multiple times, and have never once observed that the passive correctly did detonate on super minions. My most recent game I made a conscious effort to cast 3 spells directly on the super minion to make sure I didn't miss any and the detonation did not occur.

[zombie-brand-mindblown]

2 Comments

RapheMagnus6/8/2016, 5:46:41 AM2 votes

I don't think is is supposed to. The tool tip only mentions monsters and enemy champions, so I think that is working as intended.