[Gameplay] Numerous Azir Bugs

League of Fiddle·6/15/2015, 12:00:27 AM·1 votes·280 views

Please correct the following:

  1. If Azir is a certain distance away, right-clicking an opponent in range of a sand-soldier's auto-attack fails to make the soldier attack; instead, Azir starts walking over to attack the opponent himself ... even though the sand soldier was obviously in range to do it itself.

  2. W'ing an enemy turret to sacrifice a sand-soldier on it, if Azir isn't in range for this, creates a sand-soldier instead. That's a waste. It should do nothing if Azir isn't in range to sacrifice a soldier on the turret.

  3. If there are multiple sand-soldiers far from each other, only one will ever attack at a time, even if there is an opponent in range of each.

  4. Soldiers do not auto-attack; please fix.

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