[GAMEPLAY] Kayle's E autoattack damage and animation unsync
I don't know if it's intended 'balance' thing, but when Kayle do ranged attacks under E effect then:
- "fire" animation start playing
- damage dealed
- "fire" animation ends
So, what's the problem with this ? You can cancel damage, but animation would still be played - jus try to move right after first animation frames... This drives me crazy :) Because it's a bit hard to last-hit during lane phase versus hard-poke champions