[GAMEPLAY] Kayle's E autoattack damage and animation unsync

Vandalko··1 votes·286 views

I don't know if it's intended 'balance' thing, but when Kayle do ranged attacks under E effect then:

  • "fire" animation start playing
  • damage dealed
  • "fire" animation ends

So, what's the problem with this ? You can cancel damage, but animation would still be played - jus try to move right after first animation frames... This drives me crazy :) Because it's a bit hard to last-hit during lane phase versus hard-poke champions

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