[GAMEPLAY] Remake command disabled after player joins then leaves again

Bap··1 votes·1,478 views

I played a game at around like 1:30am this morning, our ADC Jhin didn't connect before loading in, so our team decided we would remake the game at 3 minutes. It got to like 1 minute 40 seconds in-game(around right before Krugs spawned) then Jhin reconnected like a nanosecond, didn't buy anything, and left the game again. So we still all agreed to remake at 3 minutes, but when we got to 3 minutes he still wasn't fully reconnected again, and the game wouldn't let us remake.(He was disconnected for way more than 90 seconds in one sitting.) It said that we couldn't remake because you can only remake if someone didn't connect before the game started, BUT the current game still fit into that criteria. Jhin didn't load in before that started at 0:00, because he was started in the middle of the base platform to show he didn't make it.(His load percent never hit 100% either.) So this means that the /remake command was disabled by Jhin coming back for a moment, and then leaving the game again before we attempted /remake at 3 minutes. This is complete nonsense, because if he's not here at 3 minutes it should still allow us to /remake, because the team as a whole now knows Jhin is either having connection issues, computer problems, or could be flat out trolling by knowing this would be the result. Players shouldn't have to play out a whole 4v5 match until at least 20 minutes, fully aware that LP loss is waiting, due to a /remake being unavailable if the player still isn't connected fully. If the player is still disconnected at 3 minutes, the game should allow for a /remake. The command being disabled by someone reconnecting for a moment allows for that disconnected player to literally be the ultimate troll, and dodge the AFK ban system at the same time as long as they're back before Nexus blows up. The game shouldn't be actively checking for someone to reconnect to the game after game starts as the trigger for disabling the /remake command. It should be checking if a player didn't connect to the game from the start, and if there isn't a full team at 3 minutes as the 2 flags for allowing /remake. The current method can be easily abused, and it is extremely frustrating. Thus the command should be recalibrated to check for an existing AFK flag at any point since game start, and if there's still not a full 5 player team before 3 minutes in-game time. Instead of it being disabled, because a player reconnected at some point making the game assume they're definitely coming back, especially if they just disconnect again.

It is very simple to reproduce the issue.

  1. One, or multiple players don't connect by start time at 0:00, and stay disconnected for a single period of at least 90 seconds between 0:00 and 2:59.
  2. Using /remake reveals that you must wait until 3:00 to remake.(Showing that it is enabled due to a player(s) not joining, but it must be 3:00 before it will work.)
  3. One, or multiple players reconnect, and disconnect again before 3:00.
  4. Use of /remake reveals that it has been disabled, because "a player must have disconnected before the game begins to remake".(This doesn't make sense, because a player(s) was disconnected before the game began.)
  5. Use of /remake after 3:00 yields the result as Step 4.
  6. Enjoy a game with/without a teammate who is experiencing issues.

The frequency of the above issue is 100% of the time, as long as the player doesn't connect at the start, and then reconnects and disconnects somewhere between 0:00 and 2:59.(Exceeding the 90 second sitting period as well of course.)

I apologize for the long read, and understand if my teams loss cannot be nullified, but I hope that this issue can be corrected so that in future games other players do not suffer the same problem/result. Thank you.

Sincerely, Bapx3. :)

3 Comments

Kawakaze1 votes

this is intended, since they're not AFK anymore. Even if they're still experiencing issues, or if they go AFK again afterwards, the conditions for /remake aren't present, so it's obviously disabled.

I'd be pretty pissed if I AFK bathroom break, or bugsplat, for the first 90 sec of the game, and then my team uses /remake even though I can play the game just fine.

Also it's just a guess but, he was probably lowkey connected to the game, which was what prevented remake from being used.

I remember playing a normal once which I entered late, but noticed I was lagging and went AFK right away so my friends could remake. It worked just fine.

Bap2 votes

Firstly, thank you for your reply and interest in this topic.

This cannot be as they intended it to be. The command was disabled even though all the criteria were still met at the 3 minute mark.

They are as the following:

  • Player is flagged AFK for at least a 90 second period total of the first 3 minutes.(This was met easily as he was not connected at game start, connected, then disconnected as Krugs spawned.)
  • A first blood happens before a player leaves/disconnects.(There was no kill within the first 3 minutes, nor was he ever fully connected within the first 3 minutes, so this one is null.)
  • Vote needs to pass at least 2/4 player total vote, if it's just one disconnected player anyhow.(There was never a vote, because it was disabled.)

All of those things were met fully by 3 minutes, he was disconnected from the start as I said above, then he returned for a faction of a second(around 1:40) and disconnected again. This has nothing to do with someone taking a bathroom break, he obviously was having some form of issue or was trolling. He was probably disconnected at the time of loading, because the load was actually very fast, but he didn't make it in. This exact experience is the whole reason this system was even made, to prevent players experiencing issues from ruining the experience for the other 9 people in the game by nullifying the game and starting again. Allowing the player experiencing issues to fix their issue, and return to playing the game, as well as allowing the other 9 to start a fresh fair game on equal footing.

The system also shouldn't be removing the AFK flag on the player while they're loading, because well... they're loading, not connected to the game, so I feel you may be right that they're "lowkey connected", but that's just another reason the command still definitely needs to be refined.

Kawakaze1 votes

he returned for a fraction* of a second(around 1:40) and disconnected again.

This resets his timer There would be only 80 sec left until the 3:00 minute mark, so one of the remake conditions did not apply. It's not a bug, it works as intended, technically.

Imagine if you went afk for 90 sec at the start of the game, but then came back afterwards. If a remake would be possible in such conditions, it would be really unfair since your team could remake, resulting in the loss of LP and a leave, even though the player in question can play the game just fine.

Even though the 90 second AFK time condition aplied, it was void, and the timer reset when the player came back. Since it was impossible for the timer to reach 90 seconds a 2nd time before the 3:00 minute mark, the condition remained unachieved, rendering /remake disabled.

I'm just saying it's not a bug. /remake conditions simply weren't met at the 3:00 minute mark. Technically, atleast. I do think /remake should be tweaked so it also detects a case like yours.

If there's anything you disagree on or do not understand please say so in a reply. I'm trying to be as clear as I can. ^^

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