Singed q Animation bugg abuse (Only with the use of macros)

That Salty Guy·8/19/2016, 2:20:06 AM·1 votes·1,433 views
http://imgur.com/5kaaagu

I was recently in a game with a singed player (g07h4xf00 is his name ) while i was playing Olaf . He was winning trades because i could not see the Poison at all. I thought it was a graphical error on my own part but I also seen the poison during the game when he kept the q active. I also get 300-450+ fps on max settings on my gaming computer so it made me question if it was a glitch or not. During the game i noticed that when i would watch his character the poison would go on and off extremely fast to the point that i did not think this was humanly possible . I figured out how to do it. If you create a macro that presses q twice (WITH NO DELAY ONLY) using a third party program (like Razor synapse which is what i used to recreate this in a custom game), he will produce the poison with no animation for the poison. no matter how fast i can click it was not possible to recreate without this macro.

7 Comments

FoxWaifuForLaifu8/19/2016, 2:34:30 AM1 votes

[{quoted}](name=That Salty Guy,realm=NA,application-id=LqLKtMpN,discussion-id=6wAnMp6J,comment-id=,timestamp=2016-08-19T02:20:06.762+0000)

I figured out how to do it. If you create a macro that presses q twice (WITH NO DELAY ONLY) using a third party program (like Razor synapse which is what i used to recreate this in a custom game)

Prepare for the banhammer :V

Prince Smashy8/19/2016, 2:44:17 AM1 votes

This bug has been around for ages

Tavix8/19/2016, 2:54:42 AM1 votes

I wasn't playing in the game during this however, you can clearly see the replay at replay.gg. Game was played on 08/18/2016 and the 'bug/exploit' occurred during around the 24:00-25:00 minute mark. Can clearly point out that his poison was being spam toggled on cooldown and no animation was being shown yet the damage still was ticking on enemies.