[GAMEPLAY] Zilean bugs (2 major, 3 minor)
Here are the Zilean bugs and issues that I know of:
Major bug 1: BOMBS GO AWAY ON DEATH Reproduces every time Steps:
- Throw a bomb 2.a) Die with it on the ground 2.b) Die with it midair
Result: On 2.a or 2.b, the bombs go away. Come on. These are bombs. These are not minions. The whole point of a timebomb is that it doesn't require further input from the launcher, you just have to wait. Please, let un-stuck bombs finish their flights and remain on the ground if Zil dies. Heimer's turrets don't evaporate, Ashe's arrow doesn't fall apart midflight, etc. Zil doesn't need to be the special case who gets it worst.
Major bug 2: SELF ULT WHEN OUT OF RANGE TARGET UNDER CURSOR DIES Not 100% reproduceable! Steps:
- run towards a team-mate who has low health
- spam R with the mouse over their character (a common scene) [I use quickcast, unconfirmed whether it happens for other cast modes]
- team-mate dies
Result: The moment 3. happens, SOMETIMES Zilean ults himself. Unconfirmed whether R and/or move-click are depressed at moment of death.
The minor issues: Minor 1: The 'ticking' sound effect of a second bomb can persist after it's coupled to a first bomb (or maybe vice versa?), doesn't happen very often, exact steps to repro unknown, seemed to start around patch 6.5 or 6.6?
Minor 2: passive sometimes won't start Steps:
- have a teammate with the dashed line indicating a level can be given
- have them get out of range
- have them move in a direction away from zil
- have zil run up to them and try to start the passive
Result: Sometimes the delay to start the passive with some (fast-moving?) targets means that right-clicking on them will get Zil into range, but then before the passive's initiation completes, the target moves out of range.
Easy fix: remove the SECOND distance check on the passive initiation if there is one, so that when zil stops moving and starts channeling, the channel will work period. Alternate fix: parameterize the passive distance check by zil's movement speed, and when he's not moving add a teemo-width to the range check.
Minor 3: Passive continues on a no-longer-viable target Steps:
- have a teammate with the dashed line indicating a level can be given
- start channeling zil's passive
- have them get the level from cs or whatever
Result: the channel progresses after the level, but correctly does not give exp when it completes.
This might not be a bug it might be a design choice, but it'd be a small quality of life bump for Zil if the channel cancelled at that point.
Ritoployees - if you need logs I can start keeping them, to demonstrate these, if you can't reproduce
multiple games. Every match I played as Zil had Ridiculous lag spikes, but no Problems with any other champs.