[GAMEPLAY] Two Zac Bugs
Come across two Zac bugs that have started occurring since preseason patch, 5.22
Firstly, the revive portion of Zac's passive is bugged. This is what the official description reads for the passive;
"Upon taking fatal damage, Zac splits into 4 uncontrollable bloblets that move to his final location over 8 seconds. If any of these bloblets remain at the end of the duration, Zac recombines and returns at 10 - 50% maximum health, based on his bloblets' total remaining health."
This works fine. However, if the final bloblet dies, Zac will still revive regardless, and have a sliver of health (don't have exact numbers, but it is less than 10%). I could find no mention of these changes in any patch notes.
Secondly, Zac's E - Elastic Slingshot is clunkier and fails more often. Usually with targetted ground jumps, as long as the centre of the reticule is over the halfway point of a wall, they will make it over. Zac's E no longer does this. Further, it repeatedly fails to reach the indicated area that was targetted, falling short due to collisions with walls. This never happened prior to 5.22, and should not happen as Zac's E is a jump, and should ignore the placement of walls.