[CLIENT] no [GAMPLAY] cause it's network module [CRASH] (lol)

GoqW·4/20/2015, 10:07:44 PM·1 votes·314 views

Again... In game "Reconnect..." i quit and try to reconnect... black screen... "Cant connect to server... blah blah..."... Retry/Cancel... Even restarting whole clinet does nothing... So You won't put a blame on NET etc. "1." Pinging na.leagueoflegends.com.cdn.cloudflare.net [104.16.31.33] with 32 bytes o f data: Reply from 104.16.31.33: bytes=32 time=23ms TTL=54 Reply from 104.16.31.33: bytes=32 time=20ms TTL=54 Reply from 104.16.31.33: bytes=32 time=19ms TTL=54 Reply from 104.16.31.33: bytes=32 time=18ms TTL=54 Reply from 104.16.31.33: bytes=32 time=18ms TTL=54 Reply from 104.16.31.33: bytes=32 time=17ms TTL=54 Reply from 104.16.31.33: bytes=32 time=16ms TTL=54 Reply from 104.16.31.33: bytes=32 time=19ms TTL=54 (...) Ping statistics for 104.16.31.33: Packets: Sent = 50, Received = 50, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 14ms, Maximum = 47ms, Average = 20ms

So no it's not a network loss related problem... at least not on my end...

"2." Streaming on twitch tv... frames dropped 0,08% 800kb/s "3." All other games work just fine... All but LoL...

So no it's not a NETwork, it's a client NOTwork problem. And NO it's not just me... i see from time to time that ppl DC in loading screen, try to reconnect or friends say so... and nothing... I posted about it already but i've got banged with "Change WiFi to cable blah blah..." replay. This time i gave ping statistics... not that i belive You will belive and do smth. Well it's not that u owe me anything nor are supposed to help. I'm basicly stating as it is. So nvm me...

P.S. Server status all green... P.S.2. Last time game was not even avaiable in history... P.S.3. Sure You can try deleting it... P.S.4. NO YOU CAN'T say that it proves nothing as ping is ICMP not TCP... as streaming out (twitch) and in (music) don't use ICMP nor UDP.

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