[GAMEPLAY] Azir's Q Conquering Sands is inaccurate and inconsistent.
Symptom:
Azir's Q, Conquering Sands, displays arrows to show where, and how far soldiers will travel. This is inaccurate, as soldiers will often go different distances for seemingly no explanation
What I expect:
Even if it's not possible for the skill-shot arrows to dynamically show where each soldier can/can't go, there's no explanation that I can find anywhere about where the soldiers can and cannot go. For example, it seems they cannot be sent through walls, but I don't know for sure?
Sometimes they go far, sometimes they stop short, and sometimes they stop when they hit minions, and I am just not sure if that's how they are meant to work. If they apply a slow to everyone they pass through, why would they stop at the first thing they hit? I am very often unable to get my E off on a champion because the soldier will not pass through them.