[GAMEPLAY] Delay on Irelia Q

floaty egg·11/29/2016, 7:41:10 PM·1 votes·1,986 views

Hi,

I submitted this as a request ticket and they directed me here. This is the problem I am having.

There is a new Irelia Q interaction that is interrupting some of my and others' gameplay. The description of what should happen is that Irelia Qs to a low-health target, kills it, and gains a Q reset. During this animation, the player should be able to spam Q on a new target, and have Irelia immediately Q to the next target.

However, what happens now is that Irelia's Q kills the target, and there is a short but noticeable delay of approx. 1/6s or ~150ms where Irelia cannot Q to the new target. This is the time from when the Q appears off cooldown in the ability bar, to the time when I am able to Q again. Sometimes the delay is more than this, up to ~470ms (see below).

How to reproduce: Go to Krugs, kill Krugs so only baby Krugs appear. Spam Q on the baby Krugs.

(This is also reproduceable on low-health minions, raptors, and wolves.)

Now, it sounds small, but I was talking to another Irelia main (diamond, former LAS analyst) and he was saying that the Q delay was buggy enough that he stopped trying to spam Q in-between targets and instead weaved autos between his Qs when CS-ing.

What happened to me was I went to flash Q onto a low-health target out of the fog of war, and then immediately Q onto the enemy ADC. Because of the described behavior, I was not able to Q fast enough in time - even though I had my cursor over the target and was spamming Q - allowing enough time for the ADC to walk away, and then flash out of range about one half second later later (~470ms timed from Q reset to ADC flash).

Irelia Carries U has commented that he has not seen this effect and has been able to spam Q properly, however, he also says that turning the option in the menu to "cast ability upon other ability cast" has fixed this, and he has not seen a problem. But I have not had this same success; when I test Irelia's Q spam with and without that option selected, I still see the same delay. Others have also commented that they have seen no difference when selecting that option or not as well. I also personally tested all interactions with that option and found no difference than normal in buffering any of my abilities, including flash buffering (e.g. q+flash to buffer a Q when in range).

The thing, some Irelia mains and I are seeing the "fast Q", but very rarely, and we can't seem to reproduce it. The Irelia player I mentioned above showed me this in his game today:

https://gfycat.com/AssuredUnitedApisdorsatalaboriosa

You can see in this clip (you can slow it down) Irelia casts Q on Jhin and immediately Qs again to Ekko. This is the Q we cannot reproduce, but that we want. Thanks.

As you can see, this change not being easily reproduceable and also being inconsistent impacts higher-level gameplay for both the Irelia and the opponent.

I'll post below a followup below of Irelia's Q interactions, and a secondary bug I noticed that might be related.

6 Comments

floaty egg11/29/2016, 7:53:53 PM1 votes

From the LoL Wikia for a very long time:

If the target dies within a very short time (~0.5 seconds) of performing Bladesurge its cooldown will still refresh.

The window is actually more like 1/4s or 1/8s, but I'll explain three interactions.

One. Irelia Q doesn't get reset but still gets gold: I've personally never seen this happen, and I know people have reported it, but I've also seen other Irelia mains also say they've never seen it either. I think in all cases of this, some other damage source killed the minion and not Irelia's Q, or Irelia's Q hit, but didn't kill the minion, and then another source of damage the user didn't see killed the minion shortly after, such as Irelia's Ult, or Irelia's autos. I've tested a lot of different scenarios with Irelia's Q, and I've never seen this.

Two. Irelia Q gets reset but doesn't get gold: This is explained in the LoL wikia blurb above. Irelia has a very short window in which if the target dies right after Irelia's Q gets to it, the Q will refresh.

I've sometimes noticed that on-hit effects and calculations (Sheen passive, etc) can sometimes take a split-moment to register, causing the Q reset to happen slightly later. I've found approx. a 1/6s-1/2s variance on this in testing.

In regards to the first scenario, it may be that Irelia Q's to a target, but the attack speed of Irelia is just slow enough that it doesn't hit inside the Q-reset window, but still gives Irelia the gold, giving the illusion that she should have gotten the Q-reset, but it is usually from a stray minion shot or tower shot.

Three. Irelia Q's onto a target, but the target dies before she gets there: This is the scenario you should be aware of. If Irelia Q's onto a target but the target dies before Q damage is applied, then she will not get the reset. Flashing out of a Q mid-dash also does not give the reset, unless the target dies shortly after. (You will also retain Sheen passive if you Q, active sheen, and then your target dies before you get to it).

So, the secondary bug I've noticed is that if you go to Krugs and get baby krugs out, you can cause Q to go on cooldown. I think there is an interaction where Irelia can Q to her own AA target and then loser the reset based on that. It's very weird, and I've seen this happen on low-health minions as well, while I was testing all this other stuff, but it only happened 1-2 times.


I'd also like to add to my first post that the Q delay bug seems to possibly? go away if I'm spamming ground-clicks while Q-ing .

floaty egg11/30/2016, 4:20:09 AM1 votes

Here is another clip of the "fast Q"

https://gfycat.com/DisloyalWelltodoAltiplanochinchillamouse

It's not "perfectly" fast, but it's more of how the Q should look, smooth like this. I cannot replicate this on live.

floaty egg11/30/2016, 7:19:54 AM1 votes

UPDATE

So I think we figured out the problem.

Here is a comparison clip of Season 6 (the tiamat clip) vs a selection of my faster attempts to Q-Q (pre-season), and then also a comparison of my fastest pre-season clip vs my friend's clip (last clip).

https://gfycat.com/PortlyAcrobaticEyra

Overall, the Tiamat clip beats all the other clips, only losing by ~1/30s to the cannon minion pre-season clip. That clip, however, loses to the Irelia play clip by roughly 70ms.

We wondered if clicking on the ground had something to do with it since the "fast Qs" seemed to be happening during quick moments (or in the case of the tiamat clip, I was just spamming click).

https://gfycat.com/LonelyLivelyBrownbear

As you see, I was able to consistently shave off ~200ms by spamming click while Q-ing on targets.

55976771DEL211/30/2016, 1:38:30 PM1 votes

Hey bro. Look i just tested with Krugs and Q is working fast as intended. You have to ''point'' on little krugs with your mouse. Sometimes it happens that you don't point on their Hitbox properly and therefore Q animation is slower.

I don't really find her animation to be slower tho. But if you are right, send a ticket if you aren't already and wait for responses. But i doubt Riot will do anything for this.

Breaku11/30/2016, 1:51:51 PM1 votes

I haven't played MUCH Irelia in the pre-season, but the couple of games that I've played her Q has seemed off but I couldn't figure out why -- I figured I just hadn't played bae in a while.

This makes sense to me.