[GAMEPLAY] Delay on Irelia Q
Hi,
I submitted this as a request ticket and they directed me here. This is the problem I am having.
There is a new Irelia Q interaction that is interrupting some of my and others' gameplay. The description of what should happen is that Irelia Qs to a low-health target, kills it, and gains a Q reset. During this animation, the player should be able to spam Q on a new target, and have Irelia immediately Q to the next target.
However, what happens now is that Irelia's Q kills the target, and there is a short but noticeable delay of approx. 1/6s or ~150ms where Irelia cannot Q to the new target. This is the time from when the Q appears off cooldown in the ability bar, to the time when I am able to Q again. Sometimes the delay is more than this, up to ~470ms (see below).
How to reproduce: Go to Krugs, kill Krugs so only baby Krugs appear. Spam Q on the baby Krugs.
(This is also reproduceable on low-health minions, raptors, and wolves.)
Now, it sounds small, but I was talking to another Irelia main (diamond, former LAS analyst) and he was saying that the Q delay was buggy enough that he stopped trying to spam Q in-between targets and instead weaved autos between his Qs when CS-ing.
What happened to me was I went to flash Q onto a low-health target out of the fog of war, and then immediately Q onto the enemy ADC. Because of the described behavior, I was not able to Q fast enough in time - even though I had my cursor over the target and was spamming Q - allowing enough time for the ADC to walk away, and then flash out of range about one half second later later (~470ms timed from Q reset to ADC flash).
Irelia Carries U has commented that he has not seen this effect and has been able to spam Q properly, however, he also says that turning the option in the menu to "cast ability upon other ability cast" has fixed this, and he has not seen a problem. But I have not had this same success; when I test Irelia's Q spam with and without that option selected, I still see the same delay. Others have also commented that they have seen no difference when selecting that option or not as well. I also personally tested all interactions with that option and found no difference than normal in buffering any of my abilities, including flash buffering (e.g. q+flash to buffer a Q when in range).
The thing, some Irelia mains and I are seeing the "fast Q", but very rarely, and we can't seem to reproduce it. The Irelia player I mentioned above showed me this in his game today:
https://gfycat.com/AssuredUnitedApisdorsatalaboriosa
You can see in this clip (you can slow it down) Irelia casts Q on Jhin and immediately Qs again to Ekko. This is the Q we cannot reproduce, but that we want. Thanks.
As you can see, this change not being easily reproduceable and also being inconsistent impacts higher-level gameplay for both the Irelia and the opponent.
I'll post below a followup below of Irelia's Q interactions, and a secondary bug I noticed that might be related.