[Gameplay] Quinn's ult
The first bug:
Ult is canceled when you get hit by ghosts from Frost Queen's Claim.
Like, seriously? The description clearly states:
Taking damage from champions or turrets, or suffering immobilizing crowd control while Behind Enemy Lines is channeling or active ends it immediately, and puts it on cooldown. All other damage instead briefly Slow icon slows Quinn and Valor.
Then why the heck does this item cancel Quinn's ult? It doesn't deal any damage, it only slows and reveals, and as far as I know neither of those is "immobilizing crowd control". Oh wait! They aren't, because Jhin's E does exactly the same and it doesn't cancel your ult!
Second thing: Ult channeling can't be canceled by right-clicking, although it can be canceled by using W or clicking on stuff like Thresh's lantern.
Actually I'm not sure if that's a bug, or some really crappy intended feature (made a post about that on LoL wiki and on reddit, no one answered). Either make this even crappier by removing all ways to cancel it, or let us cancel it with right-click, so we don't have to keep W usable in case we have to cancel channeling.
If it's not a bug, then please get rid of this thing. It can be annoying in many situations, for example:
- When some low-speed high-range skillshot is going your way and you're low on health, but you hit R just a moment ago. You can't dodge it, and you just wait for your death. This can include things like Nidalee's or Vel'Koz's Q, Draaaaven's, Jinx's, Ashe's, Ezreal's, Ziggs' or Xerath's ult and many more.
- But it's not only about skillshots dealing high damage. It's also about those applying hard CC! Because when you see Ahri's E, Amumu's Q, Anivia's Q, Aurelion's Q, Blitzcrank's Q, Morgana's Q, Cassiopeia's ult... (boy, I could go on like that for hours) and you can't dodge it, you know you're screwed.
- When you and your ally are chasing an enemy who is about to get away, and you use your ult to get faster and eventually catch him. And then he just turns around and starts attacking your ally. The enemy kills him, because you did nothing more than just stay in place and watch him die. Great feeling.
- When you start channeling and then some little demonic guy throws a mushroom just where you stand. And you can't just move to the side. You have to wait until the channel ends and mushroom gets armed and eventually detonates, dealing damage and cancelling your ult anyway. Same goes for Shaco, Jhin and even Zilean.
- When you are just using your ult to quickly get to some remote place, when suddenly wild assassin appears! And you just have to stand there like an idiot when, for example, Zed uses his ult on you and hits you immediately with whatever he has cancelling your ult anyway and getting much closer than he was. And you couldn't react and prevent that by, for example, flashing away from his ult's range. Same goes for abominations like Annie with ready to use passive.
Both thing are extremely easy to reproduce, because they happen 10/10 times. EDIT: Also check out comments, those guys have some more annoying bugs to share.
No TL;DR for you. Just read it Riot, I want to think you're not that lazy.