[GAMEPLAY] Ezreal Ultimate Bug - not cancelled when stunned

Crusadin··2 votes·1,235 views
League of Legends 12-02-2015 13-54-40-847

At 18 seconds I stunned Ezreal with my condemn but his ultimate still channeled, as you can see, his ultimate graphics was also released at a weird place.

13 Comments

Call A Dr3 votes

This also happens with many other champions, like Malz, I've witnessed it many times, for example, if Lux starts to ult, but Malz then ults her, it should suppress anything Lux is doing, and cancel it out, kind of like silence,

But even with Lux being under Malz's ult, her ult goes of, and well, he dies.

Again, Tristana and Ezrael gap close,

I've pressed R as Amumu, and literally 0.5 of a second later, blink and her jump continue, they even end up snared as they land or reach the gap closes destination.

The snare, snares them, they can't use skills while snared and should automatically disable it.

As you can see from the video, this is becoming a huge problem. It is preventing people playing to their potential.

MisterHealYoGirl6 votes

These skills and a few others have cast animations, but not cast times. Once their controller presses the button, the only thing that can stop them is the character's death.

Lux, Ezreal and Nami's ults all work like this, among other skills

Call A Dr2 votes

Theres no logic behind that.

It's a skill, it takes time to cast, at least make other players aware by adding this to the skill description,

"If stunned after starting to cast, you will remain casting while stunned"

Crusadin1 votes

Sorry, but that really doesn't make sense and that is not true.

Trueshot Barrage ACTIVE: After gathering energy for_ 1 second_, Ezreal fires an Trueshot Barrage Minimap energy missile in the target direction, dealing magic damage to enemies it passes through. Each enemy hit reduces the missile's damage by 10%, down to a minimum 30% damage.

If a champion looks like it is casting, you should be able to interrupt. Which in this case, Ezrael is clearly charging up.

IF it cant be interuppted, rito needs to rephrase it to something like Vi's ultimate that it cant be stopped.

Skelenth3 votes

He just stated facts. It IS true. There is a difference between channel, and animation time. Channeling spells (WW R, Malz R, Karth R) can be interrupted. Spells with long animation times tend to look like channeling spells, but after all every spell ingame has an animation time, long or short. You know that weird dance Amumu is doing when he uses E or R? Thats animation, and it only can be interrupted by death (or Zhonyas/Bard, not sure here) of the champion. The short time where Tristana or Ezreal prepare for their jump? Are animation too. They can't be interrupted by CC, not by stun, snare, silence or taunt.

MisterHealYoGirl3 votes

All spells with cast times work like this; it's just that these ones are significantly longer than most (the little blue bar that flicks up above your HUD is the cast time). Even simple damage spells like Annie's Q have cast times, which aren't interruptable. If Riot decided to do sweeping changes to how cast times work, you'd wind up with a bunch of really confusing times where spells simply fail to cast, and the poor people at 'report a bug' would never hear the end of it.

Chaotic Sage1 votes

Since the other parts have been addressed, I'll weigh in on Vi. Her ult is 'unstoppable,' like Malphite and Hecarim because they involve actual movement and it's an ultimate ability to a target destination. Ezreal and lux and their cast time ult buddies can absolutely be moved stunned snared knocked up or away during the cast time but the ult will still go off in the same place/direction. If this were to be able to happen to Vi, the effect would still happen to the target, she just wouldn't be there. Weird, yes, but working as intended for Ez.

TheLastShadow452 votes

It's not a bug. Much like Lux ult, Ez ult is no a Channel it has a cast time. Meaning it will go off because it was already fully cast it just needs time to go off.

Call A Dr1 votes

So basically, fuck strategic thinking and fast reaction?

The reason they reach so far and do so much damage is because they take so long to cast, there isn't any logic behind it, he has to continue casting until its fired, if it been interrupted, then it should be G_G

Crusadin1 votes

Well atleast move the animation to where the person actually is.

Then I would'nt have gotten hit.

thicc as fuk1 votes

This is not a bug. This is how a lot of out dated spells work.

TheLastShadow452 votes

Wrong, it's a cast time not a channel. You can't stop cast times in anyway.

Its All Skillzz1 votes

thats how ezreal and lux ult works. which is why you can cc them mid cast but still take the damage.

More from Report a Bug