Urgot R's fear component Issues.

BurnTheSteak87·3/10/2016, 2:30:30 PM·3 votes·826 views

Urgot'r R fear factor change, over being a total useless addition imho...

  1. it doesn't get unleashed around the currend Urgot's position at the end of the swap, but on the area the target was when the Channeling starts.

Let's assume Tristana is jumping away, the first thing a good Urgot must do is by reflexes using R to catch Tristana untill it's in range. What happens then is: Tristana completes the animation going from 'A' to 'B'; Urgot gets swapped from its starting position (C) to the landing place of Tristana jump (B), Tristana on the point of the Hyperkinetic Position Reverter casting place(C). Till there all is nominal. The AOE fear gets released in the point 'A' where Tristana was when casting Rocket Jump instead than around Urgot's new landing position 'B'.

C - A - B

  1. doesn't proc at all if the target dies during the channeling, because the channeling won't end. This is no matter what counterproductive for the new mechanic.

2 Comments

LoL Ergo Urgot3/12/2016, 7:42:59 AM2 votes

Also even if you get it off and fear a couple people. By the time the fear is over, your resistance duration is half over meaning the people you feared have will be able to use their abilities after you resistance is down.