[GAMEPLAY] Aatrox Q - auto attack inconsistencies with other ground targeted dashes
I know
Aatrox is getting some changes in the future, but if this could be fixed in the mean time I'd really REALLY appreciate it, his current Q is needlessly clunky.
When you use Q as Aatrox you will jump, land, knock up if enemy is within center, and then you start auto attacking the nearest target to your Q location with no preference to minions/champions/champion structures etc. If you Q then right click attack an enemy champion near your Q before your Q lands, your attack command gets ignored and you attack the nearest target after the Q animation which can often be a minion. To put it simply, this sucks.
If you Q and then spam right click on an enemy that's not the closest target, you will attack that enemy after landing the Q, but this can be difficult as sometimes you'll have just knocked up the enemy and their champ flies into the air. This feels like such bad champ design, when you land with Q it overwrites previous attack commands and I can't see why, it just makes playing Aatrox frustrating.
Every other ground targeted dash that I can think of accepts attack commands at any point during the spell, such as Rakan W, Tryndamere E, Kha'Zix E. Using their ground targeted dash and then sending an attack command will result in the attack command happening after the dash, but not with Aatrox's Q.